Silent_Buddha
Legend
This game stuck out to me in the UE5 list that Jofan posted in the UE5 thread.
[edit] adding another video that T2098 posted. This one is better and a lot longer.
[/edit]
S. Korean developer with 6 people working on it. Platforms haven't been announced but it's a given that PC will be the main development platform due to it being developed in S. Korea. It may or may not come to consoles. That'll likely depend on whether or not they are picked up by a larger publisher.
It's a great example, IMO, of how UE5 is allowing small development teams to produce something that graphically would have required a much larger team in the past.
Basically, it's one example of many, of things I've been hearing from smaller developers about how UE5 completely changes/challenges the advantages that a AAA budget gives to developers attempting to create graphically impressive games. This is allowing those smaller developers to continue to focus on gameplay (where they usually do significantly better than AAA studios because graphics isn't generally the #1 concern for indie and AA teams) while also now being able to have graphics that can potentially rival those put out but significantly better funded AAA studios.
AAA studio budgets will still have advantages WRT asset creation, but UE5 narrows the gap significantly in many areas between small studio budget teams and AAA budget teams.
Regards,
SB
[edit] adding another video that T2098 posted. This one is better and a lot longer.
S. Korean developer with 6 people working on it. Platforms haven't been announced but it's a given that PC will be the main development platform due to it being developed in S. Korea. It may or may not come to consoles. That'll likely depend on whether or not they are picked up by a larger publisher.
It's a great example, IMO, of how UE5 is allowing small development teams to produce something that graphically would have required a much larger team in the past.
Basically, it's one example of many, of things I've been hearing from smaller developers about how UE5 completely changes/challenges the advantages that a AAA budget gives to developers attempting to create graphically impressive games. This is allowing those smaller developers to continue to focus on gameplay (where they usually do significantly better than AAA studios because graphics isn't generally the #1 concern for indie and AA teams) while also now being able to have graphics that can potentially rival those put out but significantly better funded AAA studios.
AAA studio budgets will still have advantages WRT asset creation, but UE5 narrows the gap significantly in many areas between small studio budget teams and AAA budget teams.
Regards,
SB
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