Project Cars [PS4, XO]

Discussion in 'Console Gaming' started by Cyan, Nov 7, 2013.

  1. Cyan

    Cyan orange
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    Yes, the PC always has those. Historically and nowadays...

    During the original Xbox days the PC had a tough contender -GT4 on the PS2 aside- because of the quality of racing games on consoles back then -Forza 1, PGR 1 and 2, and that amazing rally game which ran at 60 fps and was a technical showcase, I can't quite remember its name-.

    It's just GT and Forza in the present days, and now Project Cars.

    Additionally, according to someone in Neogaf developers are thinking about ditching the WiiU version altogether.

    They are also studying to implement physics based smoke.
     
  2. Arwin

    Arwin Now Officially a Top 10 Poster
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    Top tier sim yes, but top tier game not so very much, imho. Not since Geoff Crammond and that Ubisoft F1 game in the 3dfx era, with maybe the occasional decent rally game.
     
  3. kots

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    If they hit 1080/60 with weather/tod , someone's got some 'splainin' to do :lol:




    Geoff Crammond 's F1GP was a masterpiece.
     
  4. almighty

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    Been enjoying this on my PC for ages now..... Kind of nice you consolites will get a slice of it.

    This WILL shock GT and Forza into stepping up there game!
     
  5. DieH@rd

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    Well, it will definitely shock Forza:
    [​IMG]
     
  6. rockaman

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    I feel like I will end up buying this game... not sure for PC or PS4 just yet. Will probably buy the PC version on Steam when it goes on a crazy sale.
     
  7. RudeCurve

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    Would be nice to see if they'll be able to keep that quality when porting to consoles....I doubt it.
     
  8. Davros

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    The advantage of getting it on the pc is controller support and forcefeedback. Rumble is ok for letting you know if your running over the curb but you cant use it for judging if the back end is sliding or for felling the grip level while cornering. Ive not heard anything about forcefeedback in the new consoles, but this gen there where wheels that where pc + 360 or pc + ps3 support and I think it will be the same again.
     
  9. djskribbles

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    The PS3 supports almost all wheels from Logitech, Fanatec, Thrustmaster and more. The 360 has very limited supprt by comparison.
     
  10. Davros

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    yes, but the forcefeedback was different
     
  11. djskribbles

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    I haven't heard of any issues with FFB on most wheels on the PS3. Do you have a link to people talking about it?

    I would also think that it's hard to compare because there aren't any sims that are on both PC and PS3, so you're basically comparing two different games, not the differences in FFB performance on the respective platforms. And GT5 has gotten much better since the 2.0 update, and the GT6 academy demo was even better (at least on my budget DF GT).
     
    #31 djskribbles, Nov 9, 2013
    Last edited by a moderator: Nov 9, 2013
  12. patsu

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    How much are you willing to pay ?
     
  13. pjbliverpool

    pjbliverpool B3D Scallywag
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    Am I right in understanding that to play the game on PC at the moment I have to sign up as an investor which gives me access to the still in development beta versions (and ultimately the final release)? Or is it finished now?
     
  14. Davros

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    not sure about ps3 but i know the 360 supports xinput which has rumble not real forcefeedback the pc supports Immersion TouchSense Force Feedback System
    http://www.immersion.com/products/touchsense-force-feedback/

    not sure what the ps3 supports but did find this
    http://www.1up.com/news/force-feedback-ps3
    i aslo saw a vid of a thrustmaster wheel and the ps3 options where limited compared to on the pc - i guess thats because it has to rely on default settings because you cant install wheel specific drivers and software.

    found this that not exactly contradicts the ps3 doesnt have ff (they saw someone played nfs and the wheels vibrated, vibration doesnt equal forcefeedback it could just be rumble)
    http://gizmodo.com/232635/ps3-racing-wheels-do-support-force-feedback-+-yay
     
  15. djskribbles

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    That article is old and wrong. As a long time GT/sim racer fan, I know for a fact that full FFB is supported on PS3 by almost all wheel makers. PD have actually done a very good job tuning the FFB since the 2.00 GT5 update making the driving/FFB simulation comparable to the best racing sims on PC IMO. GT is the most popular racing sim in terms of sales and they have very good relationships with Logitech and Thrustmaster; both of them actually make an official GT wheel with a branded GT logo. Almost all Fanatec wheels are fully supported, too.

    The X360 only supports a few Fanatec and Thrustmaster wheels AFAIK.
     
    #35 djskribbles, Nov 9, 2013
    Last edited by a moderator: Nov 9, 2013
  16. Cyan

    Cyan orange
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    The former Stig, Ben Collins from Top Gear is back behind the wheel giving some hands-on feedback on the physics of the game, and acting as a handling consultant.

    Here is the video:


    pbjliverpool, I am not aware of that, although I know for certain that for simple things like reading certain threads in the Slightly Mad Studios forum of the game, you need to sign in, so in order to play the game other requirements might be in place.
     
  17. almighty

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    It's still a sign up job dude but it's sooo worth it.... the IQ on the PC makes it look amazing...
     
  18. Inuhanyou

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    hopefully they aim for 1080p 60fps on PS4. That's where i'll be getting it.

    Maybe they could borrow KZSF's FXAA/TMAA hybrid AA solution?
     
  19. Davros

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    Is project cars is it using isimotor 2 (aka r-factor) ?
     
  20. pjbliverpool

    pjbliverpool B3D Scallywag
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    Thanks guys, I think I'll wait for the full retail release though and see how it fairs in the reviews. Do we know if this will/does support 3D vision? That would be a big motivator for me.
     
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