Panajev pointed this out on GAF, but I thought it worth mentioning here too, to shine some light and attention on some excellent work being done at ps2dev.org (chiefly by IronPeter and Glaurung) on opening access to RSX in PS3 Linux.
The whole thread is here if you want to read a blow-by-blow account of reported progress to date - it's been on the boil for a couple of months now:
http://forums.ps2dev.org/viewtopic.php?t=8364&postdays=0&postorder=asc&start=0
There's a perhaps more readable wiki here: http://wiki.ps2dev.org/ps3:rsx
I won't pretend to understand all the ins and outs of what they're doing, but basically it seems they have managed to find a way to send commands to the GPU via a hypervisor FIFO buffer..they have vertex/index buffers, vertex and pixel shading, texturing and some other stuff working already. There's a video of a demo here:
http://www.youtube.com/watch?v=vuRLsB2q7QY
The project has been opened up, and they're looking for suitably able people to contribute.
The whole thread is here if you want to read a blow-by-blow account of reported progress to date - it's been on the boil for a couple of months now:
http://forums.ps2dev.org/viewtopic.php?t=8364&postdays=0&postorder=asc&start=0
There's a perhaps more readable wiki here: http://wiki.ps2dev.org/ps3:rsx
I won't pretend to understand all the ins and outs of what they're doing, but basically it seems they have managed to find a way to send commands to the GPU via a hypervisor FIFO buffer..they have vertex/index buffers, vertex and pixel shading, texturing and some other stuff working already. There's a video of a demo here:
http://www.youtube.com/watch?v=vuRLsB2q7QY
The project has been opened up, and they're looking for suitably able people to contribute.