Simon F said:
Panajev2001a said:
Still at least they are able to support both Bezier patches and B-Splines which is better than nothing IMHO.
No, I am not taking glory away from PowerVR and the MBX, each design has its pro's and con's.
So what do you perceive the cons to be with the curved surface support on MBX?
I was talking in general, not necessarily about that feature's implementation in particular.
Perhaps speed will be ( not all HOS Tessellating engines have the same speed ), perhaps direct and indirect ( less transistors and power budget for other things ) effects on the performance of the chip as a whole.
I know too little about the exact nature of the MBX HOS support: is there a Hardware unit besides the VGP ? Is it done on the VGP ? etc...
I am just stating the obvious: I respect engineers in both companies, I think both of them have access to good technology and perhaps good books
and I think that since I do not see major screwups in either design I take for granted that corners were cut and somewhere they were cut roughly.
Now that Modifier Volumes have been exposed on KallistiOS ( not trivial to use, but there is a way and we still need DOT3 ) I am quite happy about PVR and well, if the maker of my Kyro II board had some more brain I would have had to underclock it to keep it running.
Still those are small issues: I have respect and admiration especially for PVR2 CLX ( DOT3, Modifier Volumes, Hardware sorting for translucency, VQ Texture Compression, Deferred Rendering, etc... ) , but also for the path IMG Tech. has chosen.
I do not think any path is absolutely the best, but they have found so far a viable one.
I am trying to look for the patent I promised: this one contains a scheme which could work under the circustances we are talking about ( polygon sub-division ).
http://appft1.uspto.gov/netacgi/nph....&OS=AN/"Sony+Computer"&RS=AN/"Sony+Computer"
Yeah, I know they have a patent too about High Speed Bump-Mapping and we have yet to see it applied, but can I hope about any kind of DOT3 capability in the PSP's Pixel Pipeline or not
?