So I've been doing a little thinking about how this gen is going to be profitable for the big three players. They all seem to have a very different strategy this time around. I was hoping for some comments and feedback on the below.
Nintendo Wii:
Discuss!
Nintendo Wii:
- Designed to have profitable hardware from the get-go, so there's an instant money-maker.
- Lots of accessories - wiimote, nunchuk, standard shell, additional shells will be easy to make and sell
- No money on memory cards (SD I think)
- Online strategy unclear - likely free online play, so no money there
- "Cheaper" to make games for, apparantly, since it's very similar to last gen's hardware.
- First party library always makes tonnes of cash for Nintendo
- Virtual console: little costs, just rake in the cash for nostalgia's sake
- Losses on hardware, at least at first, but likely to be profitable before "too long"
- Lots of accessories since it's designed to be closed - wifi adapter, a bazillion types of cable-sets, remote control, wired remotes, wireless remotes, battery packs
- Hard drives that are upgradeable, memory cards, no proprietary media
- Live - probably the best way for MS to make lots of cash. Online play costs money, and everyone wants to be online. Demos and other stuff included in the hook.
- Live Arcade - lots of little games to pick up
- Microtransactions
- Likely much pricier to make games for than Wii, but XNA probably makes life a bit easier
- Losses on hardware - likely to be for quite a while, given both Blu Ray and Cell are new technologies
- Accessories at the moment appear to be quite thin - Sony won't be making memory cards since there's built in hard drives in all versions, plus there's the card reader... hard-drives appear to be confirmed to no longer be upgradeable. Little in the way of cabling from Sony apparently too - definitely appears no Sony VGA cabling, unsure about other options. Only the six-axis controller, so only a requirement for multiple players (which I'd expect to drop given online play)
- Free online play, so no
- Microtransactions appear to be a money-maker, built in to lots of games
- PS1 back-catalogue purchasable online
- Expensive to develop for from the looks of things - possible additional cost now available thanks to higher density media meaning more art possible for better looking games, but that tends to cost money for artists
- Strong first-party line-up
Discuss!