NucNavST3 said:
NucNavST3 said:
So they're capping the BW because of a minimum requirement that only affect a small percentage of highspeed users? Who has only 8kb/s download/upload speed? That's pretty dumb when most of North America easily hits 100+kb/s on broadband.Xbox Live requires users to have broadband connections that are at least 64kbps up & down. On the other side of the coin, Xbox Live requires games to work within 64kbps.
Then why don't you let me select my desired bandwidth limit in my settings? They could have "Internet connection speed: Low / High" default to Low, keep that as the minimum for developers, but give other users the option to select High Bandwidth and get a more realistic cap like 40 or 50kb/s which would enable extra features. If you experience extra lag in your game, you can go back to low."If you have a much faster pipe, this would not be a problem. However, measuring available bandwidth is a non-trivial problem that has had many academic papers written about it."
scooby_dooby said:....
If their problem is really "measuring available bandwidth" then just make it user selectable,with a default to the lower value, very easy solution.
Video Chat
To further illustrate the point, he mentioned, "It's not just the camera, we have the microphone as well." The microphone plugs directly into the controller and allows your voice to carry through to the recipient's TV or stereo speakers.
The microphone connected to the Xbox 360 Controller allows group chat, unlike the Xbox 360 Headset. Video chat and video messaging with your friends will become an integrated part of the Xbox Live experience.
J_Saint said:Bandwidth is a BS excuse. If they can get up to 16 people chatting in a game lobby (8 in Marble Blast on Live Arcade) then there's no reason it they couldn't do it in a dashboard chat lobby.