Forget the Prince of Persia you once knew. The Prince of the last generation of game consoles lived in a static world. He went from one obstacle to the next and no matter how many times you played the quest, the layout remained the same. Once a saw blade, always a saw blade -- such was the life of a trap in previous Prince of Persias. The new Prince of Persia, built on the Assassin's Creed Anvil engine, is set in a dynamic, open world. The traps you encounter in an area in hour one will be completely different from the ones you come across in hour six. The world continually changes based on the choices you make, bringing considerable replayability to Ubisoft Montreal's upcoming title.