Graphics
One of the reasons that Stretch Panic is so short is that it looks like something that was originally made to be a technology demo before it was made into a game. The visuals in the game, while completely strange and possibly unappealing to some, are quite impressive. Treasure has managed to put just about every single visual special effect that's become popular over the years into this gem, seemingly just to show the world that they can do it and that the PlayStation 2 can handle it.
Whether it be the Bump Mapping in the Gallery of Shame, the realtime reflections, anti-aliasing (no flicker or jaggies here), environmental mapping, procedural lighting that you'll see throughout the game, Stretch Panic pushes the envelope of special effects that can be done on the system (Insiders can check out some movies of these special effects in the game). It's also very brightly colored and creatively designed, so this is a visual tour de force in several different ways. The only problem is that some people might be completely turned off by the strangely designed characters that will look just too weird for those not used to Treasure's masterpieces. It's simply a matter of taste, I guess.
Graphics
The oddball character designs might turn some people off, but this is a great tech demo that showcases a ton of amazing special effects. Realtime reflections, bump mapping, and more!
There are rumors that we'll see some BM in Ghost Hunter.zurich said:Prebaked. I'd wager money that we'll never see bumpmapping in any PS2 games.
Gandalf said:There are rumors that we'll see some BM in Ghost Hunter.zurich said:Prebaked. I'd wager money that we'll never see bumpmapping in any PS2 games.![]()
Murakami said:There must be a mistake.. i meant "Primal", a PS2 game so called.. bump mapping is mentioned in many review, like GameSpot's one.
Blade said:Speaking of Treasure, Wario World has some bump-mapping but only on one or two bosses. Whether PS2 can perform the task or not.. I don't know.Would somebody with PS2 programming experience please chime in?
zurich said:Blade said:Speaking of Treasure, Wario World has some bump-mapping but only on one or two bosses. Whether PS2 can perform the task or not.. I don't know.Would somebody with PS2 programming experience please chime in?
I thought it was established here a while ago, with comments from Faf, Erp, etc., that bumpmapping is theoretically possible on PS2 via many texture passes, but would be extremely expensive.
Hell, DC could do Dot3 (bumpmapping) natively but never did, so..
PC-Engine said:SA2 had beautiful textures so it didn't matter if it was using bumpmapping or not![]()
notAFanB said:PC-Engine said:SA2 had beautiful textures so it didn't matter if it was using bumpmapping or not![]()
Exactly the point some of us realise. BM 'is' nice but it is 'not' prerequisite for good texturing.