Sure, and PS4 may be capable of 3D audio. However, the like of stereo example to me suggests if it features on PS4 games, it'll be at the devs discretion, rather than a system-wide feature. I was hoping that there'd be a stereo headset included abd Sony would have told us about 3D stereophonic audio. The lack of noises in that regard makes me think Sony aren't interested, that and the lo-fi audio performance of the controllers (although 32 kHz might be good enough for all I know!).
Not sure about that. I was checking out a holophonic audio plugin for Sonar not long ago. It's not outside the possibility of custom hardware I'm confident to say.
How well does it work ? works with PC/Mac ?
Sony will want to upsell us the official surround sound wireless headset, like they did this gen. I expect the bundled mono-headset to be the throw-away type.
I have a "good" (read: expensive) pair of BT wireless stereo headset for my iOS devices. I can use it for the Playstations but for the theaterical game experiences, I would use my audiophile over-the-ear one.
I think the vendors should focus on fun, entertaining experiences. Something that makes my wife say, "that looks fun" immediately. Audio may be a part of the formula, but just like media sharing, they don't seem to be the main attraction.
As a gamer, I would love to see the next Rockband, SingStar, DanceCentral, SoundShape, Gran Turismo though.
I tried Biohock Infinite yesterday, the game has very rich audio experience to create that era feel. I think those type of audio experiences may be interesting too. Demon's Souls and the Ico/SotC games are like that too. Dark Souls kinda lost it a bit.
I guess stylized games like Journey, Flower; and stereoscopic 3D or visor games may be interesting from an audio perspective also.
I feel that something is still missing to reach out to more people.