*sigh* You're one of _those_ people... There are no feedback frequencies, because there will always be a low pass filter inserted at below nyquist to ensure no aliasing occurs. Sampling theorem guarantees that the input frequencies and output frequencies will be identical as long as there are no frequencies above nyquist (half your sampling rate)
And 64bit is completely unnecessary. 24bit is 140dB of dynamic range. That's the difference between the softest sound you can think of in a soundproof room, and standing right behind a fighter jet as it takes off. 32bits would be in the range of 180dB, a sound that loud would pretty much instantly implode your head. The average room has a noise floor of about 50dB on a calibrated SPL meter, anything under that will be practically inaudible, and a good half of the 16 bit range is below that.
I did mean 64bit on the mixing stage, where it will give you almost unlimited mixing possibilitis for the dbfs scale.
Anyway most DAW still do 32 bits and is quite fine.
Personally 44Khz and 24bits (dinamics) would be fine.
A lot of this is pseudoscience. In real tests, users chose louder lower quality sounds over softer high quality ones, simply because we prefer louder sounds in general. I agree that the better quality an audio track is, the better in general, but there is no definitive science determining what the crossover is, since it's different for everyone. Most AAA game audio today has quality easily comparable to high quality movie mixes.
Whatever it is is real, that is why every pro do spend as much as as it can, because people notice it.
We generate a room impulse today with the current Kinect (that's what audio calibraton does), for use with echo reduction. We also do user tracking for beamforming.
Good to know (hadnt the chance to try it), hope it gets even better on the future
Dude, I do audio _for a living_. I work with, and have worked with, leaders in the field of audio engineering. I have _done_ ABX testing, and that's why I know 100% that I cannot reliably tell the difference between 192Kb MP3 and CD quality. I've tried. I am by no means a "golden ear", although my frequency range is higher than average (I can still hear 18KHz, which at my age is pretty good ). That's why for me, I know that I would get no boost at all, so any investment is worthless.
The advice was in general not just for you, didnt mean to offend .
Anyway some just cant hear it, I would try it nerveless...
This is not of any great concern. Current audio tech works just fine, and if there's actually any problem here, it's been dealt with satisfactorily.
Are you talking about samples here, or during the mixing stage? Because claiming that 64-bit float samples is the only "ideal" solution is completely ludicrous of course.
64 bit for mixing, and the CPU it is so small (if even noticiable in any modern CPU) that they should just do it by pride.
Anyway why not develop it into a full DJ or music production app to be used with a latency free kinetic 2.0, certainly i could be quite popular!
Yeah, but we can't have every console owner be forced to license synth software and instrument banks worth potentially thousands of dollars just to get good-sounding MIDI audio. I think what Shifty was saying is that any standard, reasonably-priced general MIDI instrument bank is going to sound pretty crap playing orchestral music (which is true, btw.)
It would be such a small investment for someone like MS or Sony, really some of the best audio apps/synths are made by very few guys in about 2 years, it would be a drop of water in the ocean.
Not what I was thinking, although it could be interesting.
You got some independent studies-linkage to post, proving that claim?
That seems like placebo or (self-)indoctrination to me TBH. Again, some independent studies to back up this vague claim?
Most of them are inconclusive,that I know of.
But IMO you can take the word of so many musicians and music/audio producers or those who do music/audio for a living...
A Kinect reading would treat everything scanned as hard surfaces, as even a 3D camera can't properly identify fabrics and foam pillows and so on. It wouldn't create an accurate representation. Better than nothing perhaps, but you seem like such a stickler for details (64-bit floats... indeed!), I'm surprised you'd settle for setting the bar this low!
Sometimes the difference between nothing and little is a world of difference
Again, independent, proper studies rarely back up such claims. It's mostly just in the heads of the owners of such Hi-Fi gear, not anything tangibly measurable in the real world. Your language indicate as much btw, like when you speak of the need to "train" yourself to hear differences and so on. I doubt this is even possible.
I would have a hard time believing that someone can run 40 miles or get some of the score I saw in tetris, but they can and we saw it This is harder to proof.
Anyway how do you explain that a musicians learns to tune their guitars by ear, just a small example.
You dont need to actively train to it but you get used to it and then you notice it very easly, but that means you are actually used to hi fi sound.
Well, good for you! Honestly. I too love getting exactly the gear that I want.
I said I DO NOT HAVE the gear I would like.