Megadrive1988
Veteran
I don't believe Sony would go with less than an 8c/16t Zen.
what do you suspect would be the approximate mid-range CPU in the PC space at the time of delivery for PS5?I don't believe Sony would go with less than an 8c/16t Zen.
I don't believe Sony would go with less than an 8c/16t Zen.
I don't believe Sony would go with less than an 8c/16t Zen.
I can't imagine they would go with more as well. 8c/16t may be the right spot; however, a 6c/12t with a higher clock may also be viable.
If I was amd my target would be to make the 7700k irrelevant(for ports). 6 cores at 3ish does that, 8 cores at 2.4-5 does that. 12 cores at 2.0-2.4 would be insain.
if ccx is 6, I think 6 is far more likely then 12....
2x ps4pWait... to reach 14TF, how many sp do you expect?
2x ps4p
PS4 Pro CUs = 36, so 2 x 36 = 72 CUs
72 CUs at 1200 MHz = 11.06 TFLOPs...
IMO, 16x 2GB [16gbit] chips for a start, and then move again to 8 chips down the line [8x32gbit].Capacities planned are 8gb, 12gb, 16gb, 24gb, 32gb.
That's still 6x improvement over 1.84TF GPU in base PS4. And since it is not a wild spec increase, it will probably enable Sony to again reach $399 pricepoint.
With better CPU and faster&more RAM [mass GDDR approach still more likely than any 2.5D solution], that would give a nice boost over games that are today built to run on a 1.3TF console GPUs [in base Xbone].
There might be other ways to get to 14TF, but so far I like the napkin math. I mean, it's possible to raise the clock speeds higher I guess, but with 'easy' BC, this seems to make the most sense.The point I was making was that 72 CUs at 1200 MHz isn't enough to get to 14 TFLOPs.