I almost feel the minimal requirement is 7nm. If they attempt it at 14/16nm I would be pretty confident that we'd be looking at another mid gen refresh. And I don't necessarily know if mid-gen refreshes are going to be common place or not. Part of me says 'yea', but the other aspect is that 4K arrived right in the middle of this generation so the reasoning was sound, and I don't see 8K coming for a while, as it's going to take some time to transition to 4K.
Agreed.
That's good news. 32GB nextgen console now more real [I still don't believe that anyone will give the cash for HBM].
One midgen console upgrade is enough. Next HW from both MS and Sony should be new platforms that devs will have to hit with their new software.
Couldn't agree more.
Weren't they supposed to abandon cycles and only release upgraded consoles ?
The only people who said this were gamers and speculating journos.
Both MS and Sony have neither mentioned nor intimated towards this at all. Tbh, it's pretty obvious why, given how much it flies in the face of what consoles fundamentally are in comparison to other iterative computing platforms like PC and mobile.
I never understood why some folks even want this especially when endless, regularly upgraded specs, will simply mean the highest end hw forever gets held back by legacy hw. To me it serves no-one:
- Those wanting the best hw don't ever get software designed to take full advantage of it
- Those who prefer the existing generation model get shafted by hw upgrades feeling a whole lot less meaningful
- Devs suddenly need to target multiple spec. configs as opposed to a small number of fixed specifications (increased dev time/cost)
- Platform holders have to invest more in platform software dev and maintenance, SDKs, APIs to support more hw configs
- Everybody sees worse software performance relative to a specific hw config. due to PC-esque software abstraction layers
- With increased difficulty in die-shrinking hw configs, with fewer potential future node-shrinks available, less and less room for future improvement means existing performance is sacrificed for very little potential future gain.
Edit:
I think the question MS and Sony will be asking themselves and AMD/Nvidia/GF/TSMC/Samsung etc, is beyond 7nm - 5nm, how does computing performance progress further?
Whatever technology arise between now and the maturity of the 5nm process will dictate this. Whatever they are, they might be so fundamentally incompatible with existing console APU designs that moving to an iterative upgrade model now would be meaningless since ensuring software compatibility for hw beyond the 5nm node would be impractical.