the costs for HBM is more directly correlated with the assembly - as in the cost of stacking the chips on properly, vs the actual chip themselves?If HBM ever drops sufficiently in cost, it should help TDP a lot. Well at least a little.
the costs for HBM is more directly correlated with the assembly - as in the cost of stacking the chips on properly, vs the actual chip themselves?If HBM ever drops sufficiently in cost, it should help TDP a lot. Well at least a little.
SSDs are cheaper now but spinning rust is cheaper. I don't expect ssds to make it to consoles except for maybe a premium version.
Games are only getting bigger. I would find it hard for console makers to justify a SSD large enough for games. Minimum size of drives for next gen console would need to be 1TB, even if drives goes from $0.30 down to $0.12 per gb in 3 years, you are looking at a $120 for an ssd vs <$40 for an hard drive, if you competitor was using hard drives, they would undercut you by almost $100. And that is just the minimal drive, a 2TB hdd is like $60 but a 2TB SSD would be $240, good luck launching a console that is $200 more than the competitor's version with an HDD.HDD have a minimum price, like $50 or $40.
We're pretty much hitting 240GB/256GB for really cheap SSDs, so cheap hardware and SSD will more and more often go in hand. But if we're comparing 2TB HDD with 2TB SSD, sure that breaks down atrociously.
I tihnk we want both, but we'd get one less teraflops because of the $ budget.
Speculation I suppose. TDP seems to a be a very limiting factor for consoles. You can get away with a lot if heat and power are not a concern, some good silicon and a good clock can get you to the numbers you want to be at.
And that's actually a big reason I don't look at the high end. Because I know they're running the best silicon, the price point at that range is absurd.
We should be looking at Vega as McHuj mentions earlier. But man, hard pressed to believe it would go from 6 TF in 2017 to jump to 12TF in 2019. I guess that's a generational difference between PS4 and PS5.
It's unfortunate that we only have FLOPS and ROPs to measure by. I have a strong inkling that since 4K is going to be the standard mode of resolution soon 5+ years, there could very well be a different approach to the problem in the pipeline.
How long has AMD been working on Vega. The whole, stacked VRAM thing. We're talking full Vega, on an APU with stacked memory.
I dunno, just a lot of challenges, and it would appear to me that, there is likely a better approach to 4K waiting to be discovered than to just keep upping the numbers like this. There has to be.
Yeah, I was not thinking very technically - just that Sony will want a big number and try to achive it. I suppose looking at PS4 figures then a ~5x TF jump would be good so 9/10TF and then (of course) if everythng else get's a double Scorpio boost we'll be seeing native 4k60 across the board (or at least should be) with much better textures/LOD/pop-in etc
From this Perspective yes, Flops could become the new "bits", "MHz", the easiest way to market the strength of the product despite it not being representative of how the actual speed of the system is occurring.
I guess we can never get away from the horsepower race.
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Ah yes, the old processor speed limits - good point. The other 'issue' I could see is why would we want to push past 4K?
Hint, VR
If it really takes off
It can scale past 64 and AMD has already demonstrated the capability with Tonga. That's not likely how they will scale it though. Fatter CUs with more efficient and faster processors is the more likely solution. With current fab tech limiting scaling, that's more than ample for the die sizes produced. With the increasing focus on compute, getting more ROPs and geometry capabilities with async now present isn't really worthwhile.Curiously, but is anyone else reading the Vega 10, 11, 12 thread? Some of the posts show concern about GCN unable to scale beyond 64 CUs. Leaving clock speed as the only method to increasing output.
Curiously, but is anyone else reading the Vega 10, 11, 12 thread? Some of the posts show concern about GCN unable to scale beyond 64 CUs. Leaving clock speed as the only method to increasing output.
If true, that would severely limit consoles ability to scale. From my understanding the goal for consoles is to go wide and reduce clock speed to reach a desirable TDP.
Anyway, just putting that out there. Could be an important piece of information for determining when a new generation hits. Perhaps a new generation is when we leave GCN.
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OT: debatable given the scene today with PC. I was an OG Oculus backer and since then to now, no significant gaming title has been made. Experiences are a different matter though. VR experiences seem to hold up well.
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