Thats a great informative reply. Just to clarify
I was speculating for the next Xbox not deriding the engineers for the current esram choice.
I was wondering if a different pool of memory would work for both the next console and allow backwards compatibility with launch titles as is, IE is esram different enough from hbm/gddr5 to not work with only hypervisor changes to force it's use or other compromises in the backwards compatibility like having to download pre setup versions that will work rather than installing from the disk similar to the 360 solution.
Esram as a larger faster pool seems like a great evolution but would that still not mean a third less ALU than the competition assuming a similar die size?.
I was speculating for the next Xbox not deriding the engineers for the current esram choice.
I was wondering if a different pool of memory would work for both the next console and allow backwards compatibility with launch titles as is, IE is esram different enough from hbm/gddr5 to not work with only hypervisor changes to force it's use or other compromises in the backwards compatibility like having to download pre setup versions that will work rather than installing from the disk similar to the 360 solution.
Esram as a larger faster pool seems like a great evolution but would that still not mean a third less ALU than the competition assuming a similar die size?.