We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console
Imagination's financial review didn't state that they were signed on for a console, only that the technology which would target such markets was brewing.
We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console
It targets that market segment, it doesn't mean it will find application in it. 3dfx also targeted the console sector but lost to VideoLogic/IMG during the development of the Dreamcast.
It would greatly behoove Sony to license PVR Series 5 (or help finance a DX10 Series 6) rather than vainly attempt to develop a rasterizer from the ground up. It's a win-win deal, ImgTec gets a huge sum of cash and Sony gets cutting edge graphics technology. They should have licensed Kyro for PS2, but oh well.
right so complex . The gs wasn't very complex at all.zurich said:I think it may be difficult for Sony to bolt something like a PVR graphics controller onto a system as complex as the PS3.. (or PS2 back then).
zurich said:I think it may be difficult for Sony to bolt something like a PVR graphics controller onto a system as complex as the PS3.. (or PS2 back then).
akira888 said:zurich said:I think it may be difficult for Sony to bolt something like a PVR graphics controller onto a system as complex as the PS3.. (or PS2 back then).
Actually a PC should be much more complex due to all of the legacy support required, and Sony will have to put a graphics chip in there somehow.
But I wonder why you feel the PS3 will be so much more complex than similar hardware? I see no reason to believe that. I'd say on the whole Xbox is just as complex (if not more complex in many ways) than PS2.
MegaDrive:
The Kyro should have been in planning by 1996-1997 in order to make a 1999 unveilment as it takes three years to go from white sheet to silicon generally. Also, remember that Xbox was released only around 6 months after NV20 (and before NV25). Had Sony been interested in PVR tech no doubt they would have been shown the long term roadmap and would have received advance technical data about the chips yet to be released.
Megadrive1988 said:Akira:
Indeed you could be absolutely right. PowerVR2 was in planning / development in 1995, so it is not inconcievable that PowerVR3/KYRO was in planning / dev. by 1997. you are absolutely right about Xbox timing in relation to NV20 and NV25. As well as about Sony, if they had been interested in PowerVR they most likely would have been shown a roadmap on future PowerVR technologies. The Playstation2 could have been powered by an advanced version of PowerVR2 (more advanced than DC) or even perhaps PowerVR3. your points are fair and reasonable 8)
Just enormously big?jvd said:right so complex . The gs wasn't very complex at all.zurich said:I think it may be difficult for Sony to bolt something like a PVR graphics controller onto a system as complex as the PS3.. (or PS2 back then).
Simon F said:Just enormously big?jvd said:right so complex . The gs wasn't very complex at all.zurich said:I think it may be difficult for Sony to bolt something like a PVR graphics controller onto a system as complex as the PS3.. (or PS2 back then).
Imagination working on next-generation arcade systems for Sega
Rob Fahey 16:16 25/05/2004
High end arcade board to be delivered early next year
British technology firm Imagination is preparing to deliver a new arcade system to Sega at the start of next year, according to the company's financial statements, which will be based on the firm's next-generation graphics system.
Imagination - which owns the PowerVR brand of graphics accelerator technology, the latest iteration of which will be used in the new Sega cabinets - previously supplied technology for Sega projects including the Dreamcast and the Naomi arcade cabinets.
The firm is also working with Sammy on a new arcade board development, although it's not thought to be cutting edge technology - Sammy has generally preferred to focus on low-cost solutions rather than high end systems.
The new Sega board would be the first arcade hardware to be developed by the Japanese giant since the Naomi boards, which benefited from being very similar in design to the Dreamcast. In recent years, Sega has focused on Microsoft's Chihiro arcade boards, which are based on the Xbox architecture, and is expected to work increasingly on Sammy's Atomiswave platform - which is not dissimilar to Naomi - in future.
The news that Imagination is to supply technology for a new cutting-edge Sega arcade system comes following the decision of gambling machine and arcade giant Sammy to complete its acquisition of the Japanese publisher, in which it purchased a 22 per cent stake late last year.
Sammy president - and now Sega chairman - Hajime Satomi has said since the acquisition that he wants to see Sega focusing increasingly on the profitable arcade business, which has in recent years been compensating for losses in the company's home console software division.