PowerVR5 on consoles ?

Could be a low ram version of Naomi2 just like Atomiswave is a low ram version(a DC basically)of the Naomi.

I can't wait to see the new SEGA cutting edge arcade board :devilish:
 
Atomiswave will follow the lead of Naomi since it can leverage the existing base of hardware and developer experience from the already-established standard.
 
Sega has almost always operated its arcade operations with a high-low mix. examples:

the standard System 16 board and higher end Super Scaler boards with 2 or 3 68000s,

System 16/18/24 and System 32

ST-V and Model 2

Model 2 and Model 3

NAOMI and NAOMI 2


seems that Sega-Sammy is again going with a high-low mix.

namco did the same with System 22 and System 11, then System 12 and System 23.

the U.S. military often operates like this. complex and powerful F-15s on the highend plus a larger number of cheaper, simpler F-16s on the lowend.


PowerVR has always had the advantage of scalablilty. with their first generation series, they had plans to use single chip versions in PC cards and consoles, providing N64-class or somewhat better performance, and 4 chip solutions for arcades, providing roughly Model 3 performance. (Namco's cancelled System 33 board).
 
If SEGA is to focus on the arcade more and the home market less then I do see Sammy regretting the takeover of SEGA. SEGA will become profitable in the home market again but Sammy can't expect the arcade market to explode full of growth unless they focus and try to revive the market in North America. No clue on th esituation in Europe.
 
Sonic said:
If SEGA is to focus on the arcade more and the home market less then I do see Sammy regretting the takeover of SEGA. SEGA will become profitable in the home market again but Sammy can't expect the arcade market to explode full of growth unless they focus and try to revive the market in North America. No clue on th esituation in Europe.

THe problem with the arcades is that home consoles are just as powerfull or close enough now that there is no reason to go.

we have one arcade near us (sports world) and it gets like 4 new games a year . Its slowly going out of busniess too.

They need to do something diffrent . Mabye try to get more machines into movie thearters and airports and stuff ?
 
true virtual reality (not the gimmicky crude ones) that offer decent graphics and a level of interaction & immersion that won't be afford on XB2, N5, PS3, is what the arcades need to get people to come back.
 
megadrive:

There has been no new arcade hardware since the almost three year old Chihoro hardware. This is a virtually unprecendented situation as even during the 32-bit "era" there was constantly new boards using (especially 3dfx chips) the latest PC hardware, and before that (8 and 16 bit eras) there was always new hardware.
 
Sonic said:
No clue on th esituation in Europe.

Arcades are DEAD in france, almost all the arcades closed theirs doors (especially in Paris), very few survived.
Only the Sega subsidiary company/Joint venture "La Tête dans les Nuage" are not all closed.
In Germany also, the market is clinically dead.

The arcades have to offers gameplay experience that people can't have at their home... A thing that arcades couldn't do since a long time ago, IMHO.

If SEGA is to focus on the arcade more and the home market less then I do see Sammy regretting the takeover of SEGA.

That will be a strange strategy for Sega/Sammy, since here lately Sega-Europe is doing "the forcing" to be a "big" publisher (not developer), they multiplied the number of published titles (Worms 3D, Warhammer Online, ...).
Do you think that Sammy will make them "change the order of their priorities"?
 
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