now that Eurasia has been officially announced (SGX) it's cool to see that it goes somewhat beyond the 3.0 specification for shaders. this is pretty damn incredible concidering Eurasia is a low-power consumption, low-transistor count family for use in mobile products.
I shutter at the sheer awesomeness that will hopefully be seen when the PowerVR camp unleashes non-mobile (non MBX, non SGX) high-powered GPUs for the arcade, desktop, and other markets. with all the power restrictions removed (relatively speaking).
I am a bit confused though. there is the non-mobile, older version of Series5, which Sega is using (Lindbergh, maybe other boards too?) then there is the new version of Series 5 (Eurasia aka SGX) which mobile products will be using. I assume also there will be new versions of Series5 that are not constrained by mobile restrictions?
Also, is it confirmed that the next-gen Ngage chipset to be used in a variety of phones is in fact using PowerVR? if so, is it still the older (currnet) MBX, or has Nokia going straight to the nextgen PowerVR: SGX ?
I am somewhat reminded of 1997 or early '98 - Videologic announced PVRSG (PowerVR2) would be a family of five chips based on the same core. yeah that's right, five chips.
Five new chips based on PowerVR Second-Generation will be launched in the PC, games console and arcade markets in the next 12 months.
http://www.prnewswire.co.uk/cgi/news/release?id=32785
[Trevor] Wing said Videologic will be releasing a product family of 5 chips for the PC, arcade and console. It is likely that there will be two chips for both arcades and PCs and one for consoles.
http://members.fortunecity.com/the_ape/powervr.htm
argeted for personal computers, game consoles, set-top boxes and arcade systems, the new technology will be used in five new graphics chips to be announced and shipped during the next 12 months. PowerVR Second-Generation technology delivers leadership performance and superior image quality, at a price aimed at mainstream PC and game console audiences, as well as arcade audiences.
http://groups-beta.google.com/group...ction/msg/f340acb509dc9c82?dmode=source&hl=en
IIRC, the five PowerVR2 chips were supposed to be:
1.) combined 3D/2D for PC - 2.) 3D-only for PC - 3.) console (Katana/Dreamcast)
4.) lowcost arcade - 5.) highend arcade with geometry co-processor
but later in 1998-1999, plans had changed somewhat. only two different PVRSG chips emerged, used in three sectors:
(1.) PowerVR2DC aka CLX2 for: Dreamcast console, NAOMI arcade (1998)
(2.) PowerVR PMX1 aka PowerVR 250 aka Neon 250 for the PC (1999)
- later, a geometry coprocessor-enhanced arcade system did emerge, using the *same* PowerVR2DC / CLX2 chip. the NAOMI 2 board of 2000-2001. but way back in 1997-1998, it was made to sound like the highend arcade PowerVR2 was going to be a somewhat different chip than the standard PowerVR2 arcade chip. but in the end, the actual PowerVR2 in NAOMI 2 was the same as the lowcost arcade chip which was also the same as the Dreamcast console chip. NAOMI 2 got its power from having twice as many of these plus the seperate ELAN, the T&L geometry co-processor, plus lots of memory.
edit: found another post that backs up what I said about the five versions of PowerVR2
Highlander ist nun offiziell angekuendigt. Informationen dazu bei:
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Chip 1 - 3D Only.
Chip 2 - 2D/3D solution.
Chip 3 - Console level chip (Katana).
Chip 4 - Arcade solution.
Chip 5 - Features an on-board co-processor for the geometry engine.
http://groups-beta.google.com/group/de.rec.games.computer/msg/49efc6387c82ca88?dmode=source&hl=en