Megadrive1988
Veteran
I was thinking about where Imagination Technologies has been in terms of shader model capabilities.
Series 3 ~ KYRO, KYRO II - no T&L, no vertex shader, no pixel shader
Series 4 - canceled. on-chip T&L or DX8 vertex shader 1.x , pixel shader 1.x ?
MBX - optional T&L co-processor with vertex shader 1.x or 2.x - no pixel shader ?
Series 5 - DX9 - at least shader model 2.0 capabilies -
at least vertex shader 2.0 - at least pixel shader 2.0
(maybe 3.0 capable ?)
Eurasia (improved Series 5 ?) (guessing) DX9 shader model 3.0
vertex shader 3.0 - pixel shader 3.0
Series 6 (in development) DX10 / WGF2.0 / Shader Model 4.0 ?
is that about right, given what is known about: the released, the canceled, and the forthcoming families of PowerVR?
Series 3 ~ KYRO, KYRO II - no T&L, no vertex shader, no pixel shader
Series 4 - canceled. on-chip T&L or DX8 vertex shader 1.x , pixel shader 1.x ?
MBX - optional T&L co-processor with vertex shader 1.x or 2.x - no pixel shader ?
Series 5 - DX9 - at least shader model 2.0 capabilies -
at least vertex shader 2.0 - at least pixel shader 2.0
(maybe 3.0 capable ?)
Eurasia (improved Series 5 ?) (guessing) DX9 shader model 3.0
vertex shader 3.0 - pixel shader 3.0
Series 6 (in development) DX10 / WGF2.0 / Shader Model 4.0 ?
is that about right, given what is known about: the released, the canceled, and the forthcoming families of PowerVR?