PowerVR® Shows Off its Curves at GDC 2004

rake said:
PVR_Extremist said:
MBX is head and shoulders above its peers in terms of power consumption, featureset and performance IMO.

http://www.powervr.com/Downloads/Factsheets/PowerVRMBX.pdf

Effective fill rate of MBX 2.5m tri/sec

http://www.theregister.co.uk/content/68/36451.html


ATI Imageon as part of MSM6xxx or more likely MSM7xxx chipsets, gives "3-4 million triangle capability".

I too believe(d) MBX to be the highest performing handset solution, until I read this. Comments anyone?

M Tris/sec = geometry throughput and not fill-rate.

From Qualcomm's president in the Register link:

"A 3-4 million triangle capability provides better graphics performance than the PlayStation 1 platform,"

PS1 was capable of what? ~500-600K Tris/s? Better performance than that most likely yes, yet I do have the feeling that it doesn't break the 1M Tris/s barrier that easily. Could be wrong though.
 
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