rake said:PVR_Extremist said:MBX is head and shoulders above its peers in terms of power consumption, featureset and performance IMO.
http://www.powervr.com/Downloads/Factsheets/PowerVRMBX.pdf
Effective fill rate of MBX 2.5m tri/sec
http://www.theregister.co.uk/content/68/36451.html
ATI Imageon as part of MSM6xxx or more likely MSM7xxx chipsets, gives "3-4 million triangle capability".
I too believe(d) MBX to be the highest performing handset solution, until I read this. Comments anyone?
M Tris/sec = geometry throughput and not fill-rate.
From Qualcomm's president in the Register link:
"A 3-4 million triangle capability provides better graphics performance than the PlayStation 1 platform,"
PS1 was capable of what? ~500-600K Tris/s? Better performance than that most likely yes, yet I do have the feeling that it doesn't break the 1M Tris/s barrier that easily. Could be wrong though.