Hi,
Megatexture is a much talked about approach to rendering as of late, giving amazing potential for 'limitless' texturing and more freedom for the artists.
Whilst we have seen examples of huge textures used on GC/Wii level hardware in a simpler form, to what extent do you think something more akin to the approach Carmack is using for Tech 5 is feasible on Wii in terms of virtualizing textures and offering several layers of interaction?
I remember in an interview Carmack alluded to it being possible to port Megatexture to the Wii platform, but its interesting to think about actual implementation and possible cost.
Thanks.
Megatexture is a much talked about approach to rendering as of late, giving amazing potential for 'limitless' texturing and more freedom for the artists.
Whilst we have seen examples of huge textures used on GC/Wii level hardware in a simpler form, to what extent do you think something more akin to the approach Carmack is using for Tech 5 is feasible on Wii in terms of virtualizing textures and offering several layers of interaction?
I remember in an interview Carmack alluded to it being possible to port Megatexture to the Wii platform, but its interesting to think about actual implementation and possible cost.
Thanks.