Post your definitions of a Nintendo Revolution!

Would what I described below be a Revolution?

  • No.

    Votes: 0 0.0%
  • Maybe.

    Votes: 0 0.0%
  • Other.

    Votes: 0 0.0%

  • Total voters
    158
I really like the trackball Xbox controller there! I have been using trackballs for, wow, probably over 10 years now (currently enjoying the Logitech Marble Trackball). I think they are wonderful devices and I think a controller like the above could work for many games. And it would be great menu navigation and such. Interesting!
 
pc999 said:
AzBat said:
What about the other direction...

voice recognition?

Or how about the way Jakks TV Games is doing?

Every game has its own custom input device? They've already done it for Donkey Konga.

You could go even further with this idea...

What about a wireless game hub? Place it in your house anywhere and plug in the power. Does not use game media(cd, dvd or cartridge) it communicates wirelessly with the customized game controller that contains the game. Built-in hard drive stores game data and saves.
Basically it just serves the graphics and sounds to the TV or display. You could just put the game hub in your coat closet and never look at it again.

This also solves the problem with pirating games. You would have to pirate the controller and the software built into it. Jakks have shown people will buy a $20 game built-into a controller.

This idea could work with DS as well.

Just think... no more getting up to put in a game disc in the console. That would be truly revolutionary, no?

Tommy McClain

About voice recognition, as I stated in other thread here would be really good , in special to things like RTS, tatical FPS, all the boring stuff from menus ... see http://www.beyond3d.com/forum/viewtopic.php?t=16114&postdays=0&postorder=asc&start=0

But one controller per game that is bad, 1- the price of each "game" would be a lot higer, MP games in one TV idem 2- people do not have so much space 3- devs have to much work to do 4- that is against the simplicity that Nitendo search.

BTW what you think about this

xbox_trackball.jpg

Make it apart of a swappable plate and I'm sold (so I could swithc it out for another analogue stick if I prefer) :p
 
What Nintendo and their diehard fans call revolutionary, most people call gimmicky and useless.

For example, I cant imagine how anyone could get excited when Nintendo hyped connectivity between GC and their handhelds to be the next big thing. The dual screen on the DS is another example of a useless Nintendo gimmick. This company clearly lacks vision and I believe they will struggle to survive the next generation. The revolution is most likely to be Nintendo being forced to go third party in the same manner as Sega.
 
bleon said:
What Nintendo and their diehard fans call revolutionary, most people call gimmicky and useless.

For example, I cant imagine how anyone could get excited when Nintendo hyped connectivity between GC and their handhelds to be the next big thing. The dual screen on the DS is another example of a useless Nintendo gimmick. This company clearly lacks vision and I believe they will struggle to survive the next generation. The revolution is most likely to be Nintendo being forced to go third party in the same manner as Sega.

Ha :LOL:
 
I don't recall them hyping the connectivity but if they did, then you are right. It's pretty much a poorly used feature. A shame too since I actually bought the damn cable.
 
Ty said:
I don't recall them hyping the connectivity but if they did, then you are right. It's pretty much a poorly used feature. A shame too since I actually bought the damn cable.

It was well used, but poorly received, mostly due to its being rammed down consumers' throats (you HAD to have GBA's to do multiplayer Four Swords and Crystal Chronicles... but at least for FS it was 100% worth the effort).
 
Hmmm. Sounds like Nintendo will be getting their PR money's worth out of this whole "Revolution" thing. Whatever it will be, it will have to be interesting enough to reclaim marketshare from Microsoft/Sony (gamers that aren't necessarily interested in the Nintendo first party franchises). I know Nintendo is very proftable but you ideally want marketshare as well.

Speaking for myself, I'm not sure I like the idea of the goggles to be honest. I've been worried about such things ever since I read a safety warning for those Sony Glasstron audio/video glasses: "Not to be used by children under the age of 15 years old". Even though that would have stopped applying to me quite some years ago, it just doesn't sound good does it?

But that's just me and I'm not a Nintendo gamer anyway, so...

So what's this Revolution going to be? Well I for one have been scratching my head over this one so hard, I'm starting to go bald :LOL:. First thing that comes to mind is it will be a combination of current, common technologies used in a "new" way, a la Nintendo DS. That's as far as I have got so far :D.
 
IMO they either do something big like this or they shouldn't bother releasing a next-gen console, there's no way they can compete with Sony and MS with another GC or even n64 like unit.

To suggest that there is no way a profitable company with $7 billion in the bank (same as Sony) can compete is ludicrous. Obviously they couldn't compete if they just did exactly the same this gen as last (as in the same marketing choices ect). Although I still think the console would sell and make money like GC has, just not really compete (lets face it nobody has really been able to compete with Sony this gen in the console space). But they most certainly could compete with a standard console if they are prepared to really go at it with Sony. But obviously Nintendo are looking at other ways to compete. Ways that will not be so financially risky..
 
Johnny

I'm afraid the only Revolution Nintendo will probably be making is the one they make while swirling down the drain. At least in the console market, anyway.

You're not afraid of that man, you dream of that happening :LOL: That's where its going to stay though, in your dreams ;)

bleon

What Nintendo and their diehard fans call revolutionary, most people call gimmicky and useless.

No, your talking about the two fan-boy extremes there. What the average person thinks is somewhere in between.
 
Tagrineth said:
It was well used, but poorly received, mostly due to its being rammed down consumers' throats (you HAD to have GBA's to do multiplayer Four Swords and Crystal Chronicles... but at least for FS it was 100% worth the effort).

Hmm, I guess we differ on the phrase "well used". I didn't find the content available via that link very interesting in total. By that I mean, some games had a decent or innovative use for it (Zelda WW) but the majority of what I saw pretty much had completely useless or forgettable ideas (Metroid Prime). Maybe I bought the wrong games?
 
OK, I lied, in a sense. It's not 100% accurate to say that I am not a Nintendo gamer, as the SNES is in fact my second favourite console of all time. Even so, I do not consider myself a "Nintendo gamer". For people like myself, Nintendo really is going to have to do something interesting with their new console to make it worth purchasing IMO. Either that or somehow pull off a coup and get masses of good exclusive titles. Ofcourse, the two are not unrelated.

Oh and why did PC-Engine say that Revolution has a CPU codenamed "Tarantula"? Was that standard issue PC-Engine BS, or does he really have "sources"?
 
Tagrineth said:
Ty said:
I don't recall them hyping the connectivity but if they did, then you are right. It's pretty much a poorly used feature. A shame too since I actually bought the damn cable.

It was well used, but poorly received, mostly due to its being rammed down consumers' throats (you HAD to have GBA's to do multiplayer Four Swords and Crystal Chronicles... but at least for FS it was 100% worth the effort).

I dunno, LAN or Internet play seems to make more sense for those games than connectivity did. Four Swords was a great game, but I would have even preferred split screen over being forced to look at a gba screen with no light and being much smaller and lower res with crappier graphics than split screen would have been.(come on, do a split screen like toe jam and earl on the genesis where it switches between full and split depending on where the players are, some dragonball z fighting games did it too)

The best examples of connectivity were probably animal crossing and pokemon stadium. Animal crossing was a port of an n64 game, though I believe the connectivity was new, but being able to download content onto the gba and play it on the go and then upload the data back to animal crossing(the downloadable nes games were nice too) was good, though it would have been better if you could save the data to a blank cart or something. And pokemon stadium was on n64 and pokemon colosseum didn't handle the connectivity thing nearly as well.

Handhelds = for portable gaming, trying to incorporate their use directly into a console game is just a waste of time and a hassle. This held true on the dreamcast as well, sure some things the vmu did were vital in some games, but they would have been much easier to use if they were just displayed on the main screen, and wouldn't take you out of the game by forcing you to look down. Code Veronica used the VMU to display the health bar, but it was like 2 seconds behind the action on the screen, plus resident evil games should be played in the dark but then you can't see the VMU.
I felt the best use of the VMU in a game was in skies of arcadia, which gave you a downloadable mini game where you could get items and then upload back to the dreamcast.

To suggest that there is no way a profitable company with $7 billion in the bank (same as Sony) can compete is ludicrous. Obviously they couldn't compete if they just did exactly the same this gen as last (as in the same marketing choices ect). Although I still think the console would sell and make money like GC has, just not really compete (lets face it nobody has really been able to compete with Sony this gen in the console space). But they most certainly could compete with a standard console if they are prepared to really go at it with Sony. But obviously Nintendo are looking at other ways to compete. Ways that will not be so financially risky..

Well, last gen the n64 competed with the PSX very well in America, the xbox is ok in america this gen, and the gamecube is ok this gen in Japan.
 
Unless the Revolution is based around a levitating orb with eight snake-like robotic appendages with controllers attached to the ends I'm not buying it.
 
Bohdy said:
Unless the Revolution is based around a levitating orb with eight snake-like robotic appendages with controllers attached to the ends I'm not buying it.

Isn't that the final boss from Space Channel 5 Part 2? I believe similar creatures make appearances in many animes as well.
 
Nintendo has been the revolution in this industry for a very long time , making quality games and not raming crappy ports down our throats like the others .



A system with xbox 2 or ps3 graphics with quality games is all the revolution i need .
 
jvd said:
Nintendo has been the revolution in this industry for a very long time , making quality games and not raming crappy ports down our throats like the others .



A system with xbox 2 or ps3 graphics with quality games is all the revolution i need .

That may be true, but I feel nintendo sometimes should just go along with the industry, or even push the industry further in the direction it's going. Imagine if gamecube had fully embraced online play instead of gba connectivity and super smash bros melee lead the way with the most customizable and fully featured online multiplayer ever seen on a console, if you could run around in other people's towns in animal crossing, or if four swords let 4 or more players run around freely in a world with all the detail people have come to expect from a zelda game.
 
Imagine if gamecube had fully embraced online play
what like the ps2 fully embraced online play ?

Imagine if gamecube had fully embraced online play instead of gba connectivity and super smash bros melee lead the way with the most customizable and fully featured online multiplayer ever seen on a console

fighting games have never been good online. I highly doubt smash bros would have been good. Would it have been nice if nintendo was like sega and inluded broad band or a modem in with the system sure. But no other company did and it may just added useless costs to the systems that a promise of online play would have taken care of for a few years till they released a lack luster online set up (u know like sony did )

if you could run around in other people's towns in animal crossing
people would claim its just a fluff feature like some are claming the gba to gamecube metriod hook up is fluff

THe nintendo games were engrossing enough that they didn't need online play . I've been very happy with my gba to gamecube connectivity . My cousins come over and we will load up final fantsy or zelda and play all together.
 
jvd said:
Imagine if gamecube had fully embraced online play
what like the ps2 fully embraced online play ?

Imagine if gamecube had fully embraced online play instead of gba connectivity and super smash bros melee lead the way with the most customizable and fully featured online multiplayer ever seen on a console

fighting games have never been good online. I highly doubt smash bros would have been good. Would it have been nice if nintendo was like sega and inluded broad band or a modem in with the system sure. But no other company did and it may just added useless costs to the systems that a promise of online play would have taken care of for a few years till they released a lack luster online set up (u know like sony did )

if you could run around in other people's towns in animal crossing
people would claim its just a fluff feature like some are claming the gba to gamecube metriod hook up is fluff

THe nintendo games were engrossing enough that they didn't need online play . I've been very happy with my gba to gamecube connectivity . My cousins come over and we will load up final fantsy or zelda and play all together.

Ps2 has pretty good online support, just a little late and it doesn't have those 'quality' games you were talking about.
And super smash bros can hardly be considered a fighting game, it is almost nothing like the traditional fighting game.(and I've played the original super smash bros online, it still rocks even with the defiency of being online and not being programmed for it)

And are you kidding about animal crossing? The entire game was about communication, and the game's multiplayer was having other people in your town and online was the most requested feature in the reviews of the game. It seemed like nearly every review cried for online.
The gba to gamecube hook up unlocked a feature and the original metroid, both of these could have been done without a gba, though I'm sure some people appreciated the portable metroid. But the gba just made something that could be done without it harder to do, online play makes multiplayer easier, and sometimes possible.(though LAN could accomplish the same)

You're in the very small minority that prefers gba-gamecube link to online play, even nintendo seems to be dropping connectivity for online play, or at least online play has more of a future with nintendo than connectivity does.

And I think Sega had three main problems with their online...
1. It was 6 months before any online games were released, and I believe another 6 months before any games that had the potential to be popular online games were released. The online on dreamcast was very short lived as the dreamcast was already starting its death when online just started rolling. The online support in Japan was better, though more costly.
2. Most dreamcast online games were not original and not even console styled games, they were just inferior ports of PC online games.
3. An almost complete lack of broadband support, and a high price to be able to use the little they did have, and the broadband support started even later with the Internet. While the number of people with broadband was even smaller than it is today I bet you'll find that the more hardcore gamers tend to have broadband, and would have been more likely to get into online play. It wasn't significant enough to go broadband only, but it was significant enough that it shouldn't have been ignored. Notice that xbox live and ps2 online are mostly broadband only yet have done much better than sega.net, and xbox live is a pay for service. I wouldn't be surprised if the peak userbase of phantasy star online on gamecube matched or exceeded sega.net's userbase either. The hardcore are the reason that a system with the quarter of the userbase of the ps2 can have games that outsell everything on the ps2.
 
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