Positive Wii control updates.

ninzel

Veteran
I was just readin through two updated hands on and it seems the Wii controls were a little ruff(despite overall positive reviews) compared to how nice they are now.I guess like any technology it will take devs time to master.
These reviews are for Tony hawk DJ and Red Steel
Some highlights:
TH:DJ
http://www.4colorrebellion.com/archives/2006/10/09/tony-hawks-downhill-jam-hands-on/#more-3931
"It would be really cute to begin these impressions with some sort of allusion to how I was tentatively excited about Tony Hawk’s Downhill Jam because it looked interesting but controlled like garbage at e3."

"A game uniquely suited for the Wii that plays like an absolute dream. A game that tells me that Nintendo did the right thing with the Wii controller. Instantly accessible but deceptively deep, Tony Hawk’s Downhill Jam is the most fun I’ve had with a Wii controller in my hands."

"Control, control, control. At e3 Tony Hawk’s Downhill Jam had the smallest line at the Wii booth. The people manning the kiosk literally grabbed me to play it, and I obliged… falling off more cliffs and crashing into more things than Sonic in any recent 3d outing. It certainly looked interesting, but control was frustratingly difficult. DJ uses the wiimote in “NES mode,†with the controller held with both hands parallel to the body. In order to move your skater, you tilt the controller left and right (like a skateboarder would lean on a board). At e3, this system was extremely sensitive, causing the aforementioned Sonic-like frustration.
Fast forward (or rewind, depending on your viewpoint) to Oct. 4th, 2006. I sit down in front of Downhill Jam and begin a race, expecting equally difficult controls. Instead, what I get is butter. Absolutely smooth, intuitive, amazing controls. Turning with the wiimote feels completely and utterly natural, no calibration or sensitivity changes needed. This is the most intuitive control scheme I’ve played on the Wii since Wii sports… it’s that good. So for casual gamers, this game is easy to jump into and be successful at. For “core gamers†the controls have tons of little intricacies to master."

Red Steel:
http://gonintendo.com/
"Controls have been vastly improved, due to three aspects. Final build Wiimote, refined sensor bar (most likely the one we saw last week at the Nintendo World Store), and Ubisoft’s time spent tweaking the game."
 
It's good to see 3rd-parties delivering on the promise of the console already. Unlike the DS, which had a weak launch in terms of games that fully utilized the touch-screen.
 
PGC's Downhilljam impressions

PGC said:
I've lost my head over this game. I want to play it again. Now.

I was completely surprised by how much fun I had with Tony Hawk's Downhill Jam on Wii at Activision last week. I played four-player for at least an hour, and after everyone else moved on or went home, I spent fifteen minutes or so in single player and only stopped because I was running out of time.
 
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