Introducing Wii MotionPlus, Nintendo improves Wiimote

IGN hands on with EA's Grand Slam Tennis with Motion Plus Support:

http://uk.wii.ign.com/articles/962/962284p1.html

Thankfully, I got to rectify that oversight this week at the company's Season Opener event in San Francisco, where a Wii MotionPlus-ready build of Grand Slam Tennis was on display and fully playable. And play it I did. So what's the verdict? Well, frankly, it's incredible, which makes EA two for two now because Tiger Woods PGA Tour 10 equipped with MotionPlus is spectacular, too.

Once you plug in the Wii MotionPlus dongle, the title auto-recognizes it and takes advantage of its added precision. Simple, no fuss. And all of a sudden you play Grand Slam Tennis very differently. Rallies become much less about timing and much more about the motion and positioning of your swing. The experience considerably more natural and intuitive than any tennis videogame I have ever played, Wii Sports included. And you'll notice this added control fidelity the moment you start playing. If you bend down with the controller in hand, your athletic superstar will do the same, positioning his racket in a lower formation. If you raise the controller above your head, so will he. If you hold it at mid-level, he will too. And you can play the match in these formations.

Forehands and backhands are legitimately read and translated, occasionally at your expense. If you anticipate shots and prepare a forehand or backhand correctly, you'll be golden, and your rallies will be intense and long. But if you misread a shot, go for a forehand and then correct to a backhand, your character will try to do the same, which takes a second, and you might actually flub the shot because of it. You don't have to do that, though, because you can play the way you want to. If you find, for example, that you just don't like your backhands, you can attack left-corner court returns with forehand swings. You simply position the Wii remote sideways as though you want to hit a forehand return and your character will go into the position and strafe over so that you can hit the ball. Works flawlessly and feels very dynamic.

Without Wii MotionPlus, rallies are all about timing. Based on when you swing, the ball will fly off in a certain direction -- very similar to Wii Sports Tennis. With MotionPlus, it's all about your form, power and followthrough, the latter of which is very important. You still use A and B-trigger as lob and dropshot modifiers, which just works. But less emphasis is placed on your timing. As your waiting for a serve or for a return, you twist the Wii remote about and your on-screen character will do the same. And when you finally hit it back, you'll need to consider whether to hit forehand or backhand, speed, and the positioning of the Wii remote at the end of your motion and arch. In my play test, every ball I returned shot exactly where I wanted it to go. Even better, if I cut my followthrough midway on a return, the ball would curve inward toward the middle court instead of outward toward a corner, which is amazing.

Seems like EA are doing some brilliant things with Motion Plus, I can't wait for both this and the new Tiger Woods!
 
Sounds like what I wanted to ear 2,5 years ago. It is so good to finally ear it...

So, one question, Will future Wiis be sold with its remotes already incorporated/bundled (is this the word?) with Motion Plus:?: What about the remotes:?:
 
If you bend down with the controller in hand, your athletic superstar will do the same, positioning his racket in a lower formation. If you raise the controller above your head, so will he. If you hold it at mid-level, he will too

Yay!

You still use A and B-trigger as lob and dropshot modifiers, which just works.

Boo!
 
You still use A and B-trigger as lob and dropshot modifiers, which just works.

Boo!

The latest preview from IGN UK seems to contradict the last one:

In Grand Slam Tennis, for example, standard controls use the A button to lob a shot or the B button to drop. With the MotionPlus installed however, buttons don't do anything and the type of shot is controlled solely via movements.

http://uk.wii.ign.com/articles/966/966623p1.html
 
Thanks for the update, that is really good news.

I wonder if the shot is really 1:1 or if they just use for extra precission and simplified controls. It seems very hard to have precission enought (in a completely 1:1 fashion) to hit inside the right lines? Are they using something like auto-aim in the consoles FPS?
 
That probably is the crux of the matter for hardcores vs. casuals.

The latter doesn't notice or doesn't care if the motion is being represented accurately or if it's just replacing button-presses with any kind of motion to activate certain animations.
Self-proclaimed "hardcore" gamers are generally the ones playing FPS/TPS games, where the action of pressing buttons makes things run, jump, crawl etc... in predefined animations.

Which makes you wonder, is it really the casual gamer who doesn't care about actions and their on-screen representations? I mean, I push one finger down and the on-screen character runs. I push another button and the character swings their gun in a melee attack. There is no absolutely no similarity between what I do and what I see. So, how is that any better than swinging a controller in a similar manner to a tennis racquet, and the on-screen character making a relevant tennis shot?

It's also the majority of "hardcore" gamers who are the ones who don't want to stand up playing games, because it's too much like the real thing!?!

Your reference to Federer and the two handed backhand... if they added the facility to press a button with each hand on the Wiimote, or let you use the Nunchuck as well, then there is no reason why you couldn't have that. Unless of course, players objected to themselves being represented in a way that didn't reflect their real life style.

The simple fact is though, the Wiimote cannot detect how many hands you are using, unless you give it the ability to detect that. It's like saying, "why can't FPS games tell if I am left or right handed when I move the mouse?"
 
Thanks for the update, that is really good news.

I wonder if the shot is really 1:1 or if they just use for extra precission and simplified controls. It seems very hard to have precission enought (in a completely 1:1 fashion) to hit inside the right lines? Are they using something like auto-aim in the consoles FPS?

All that will be 1:1 is the info being gathered by the remote. There's no way they'd use that data to produce a full 1:1 reaction, because it just wouldn't work. Firstly most people aren't very good at Tennis. But also because there's a difference between the perspective you have when really playing Tennis and the one used in a Tennis computer game that would make it very hard for the player to be totally accurate. I think the players actions will be used to decide which direction the ball is going, at what speed and in what style (lob, slice, spin ect). But the ability of the character you're playing as will be used to assist you, improving your game and accuracy so you look the part while playing. Its the only way to do it IMO. Though I would like to see a wide range of difficulty settings, with each setting up assisting you less and less, I'd definitely be playing on easy or normal though :D
 
But also because there's a difference between the perspective you have when really playing Tennis and the one used in a Tennis computer game that would make it very hard for the player to be totally accurate.
Good point. You'd really need a first-person 3D view to be able to implement true sports. No stereoscopic vision means distance and speed become very hard to judge and they're the cornerstone of most sports.
 
WiiSports Resort due out in July (June for Japan). No pricing announcement yet.

The game - along with the Wii MotionPlus peripheral technology it's there to support - will be out in Japan in June, reports KBC analyst Hiroshi Kamide. Those outside of Japan will have to wait an extra month, with the game due "overseas" in July.
 
That video for Grand Slam is pretty cool. I think I'll probably get this game. I'm assuming there is a mode where you'll steer your player with the nunchuck.
 
Good point. You'd really need a first-person 3D view to be able to implement true sports. No stereoscopic vision means distance and speed become very hard to judge and they're the cornerstone of most sports.

Which is why most sports games have a partially overhead view and a moving camera. That makes it much easier to judge. I find Wii baseball to be nearly impossible because of the behind-the-batter view.

But then, I also find real baseball to be nearly impossible. :cry:
 
The hitting in Wiisports baseball is very well done. Too bad the rest of the game is too shallow for long term play.

I'm psyched about Motion plus. I have Wiisports Resort, Tiger Woods 10, and an extra Motion plus all on pre-order. And I'm definitely getting a tennis game. But I want to see some hands on reviews on Grand Slam tennis and Virtua tennis before picking one of them.
 
Heard that there may be a Tiger Woods SKU which bundles the Motion Plus?

Hmm, maybe when they start to bundle MP on the Wii and they cut the price, I may consider a Wii.

Otherwise, this generation is running out and time to look forward.
 
Yeah, I ordered the TW 10 bundle. Amazon and Ebgames have the bundles for pre-order for $60. Motion + is supposed to be $20 (gamestop/ebgames are ripping people off at $25) so it's a $10 saving.

In the EU, there is a Grand Slam tennis bundle also, but that bundle is not available in the US.
 
No grand slam bundle in North America? That sucks. I don't want Tiger Woods. Guess I'll wait until I can buy the new Wii Sports and I'll pickup grand slam at the same time.
 
EA Sports has moved up the release date of Tiger Woods 10 & Grand Slam tennis to match the release date of Motion plus (June 8th, USA).

They were originally going to come out 1 week later, which was kinda puzzling. So at least now it makes sense, business wise.
 
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