Yes and no.
Yes, because I've been following Teardown for quite a while now and it looks like a good step in the right direction. No, because the voxels in it are far too large - or far too few in numbers, as @eloyc put it.
There's also this project: https://twitter.com/ProgrammerLin/media
I understand. But I think the tech in Teardown could be extended into something that looks less "on-the face" voxelly, yet the physics and maybe even the illumnation is done on a voxelspace of similar (maybe even lower) resolution.
Like, a Teardown where it's the same world in complexity but with a graphically detailed shell over the underlying lego world driving the sim. That detail geo on top could still be poly meshes anyway, or perhaps something more experimental ala dreams or claybook, but I find the latter less likely.
I wouldn't be surprised if that ends up actually being the direction he takes his research after teardown.
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