I simply can't understand why this tech hasn't gained more interest among other devs and people in general! I mean, I can feel the volume of things, all the detail is real and there are perfect round shapes and edges (depending on the thermo, detail and how close you get, but you know what I mean).
Media Molecule did a wonderful job, but they are a small team. Now imagine what a bigger team could achieve with more people and resources. Or Sony, just give that to MM so they can further improve the tech. The most noticeable things I miss are blendable shapes (characters are made up of separate parts) and proper reflections.
Because it means throw out all the rendering tools and red completly the game engine rendering part. Same physics engine work with polygons need to redo everything like MM do, they use Havok. Same with raycasting for AI visibility.