With all this talk about resolutions I thought we should introduce a better way of measuring performance of games. So I introduce Pixels per Second (pips)!
So if we look a BF4 on PS4 we have 1600X900X60 = 86400000 pixels per second (8.6 Mpips).
The Xbone version would have 1280X720X60 = 55296000 pips (5.5 Mpips)
(The above assumes a perfect 60 fps which is not the case in the real world.)
So COD has 12.4 Mpips on the PS4 while only 5.5 on the Xbone.
Ryse will have 4.3 Mpips and KZ4 will have 6.2/12.4 Mpips.
Anyone likes this way of counting?
So if we look a BF4 on PS4 we have 1600X900X60 = 86400000 pixels per second (8.6 Mpips).
The Xbone version would have 1280X720X60 = 55296000 pips (5.5 Mpips)
(The above assumes a perfect 60 fps which is not the case in the real world.)
So COD has 12.4 Mpips on the PS4 while only 5.5 on the Xbone.
Ryse will have 4.3 Mpips and KZ4 will have 6.2/12.4 Mpips.
Anyone likes this way of counting?