Need 2 Know
Regular
Heh, GPU+PPU is slower than GPU+PhysX enabled drivers. Oh how worthless that PPU was, is and continues to be. Ugh.
well amd had better get off their collective asses and add physx support apparently nv has no objection to this..
As far as I know, Havok uses standard Direct3D or OpenGL shaders to perform physics.
Which means that it will work just fine on nVidia cards.
The one thing nVidia needs to watch out for is Havok with Larrabee-optimizations.
Havok? Using shaders to perform physics? I think you're mixing it up with something, Havok is run only on CPU atm, there was Havok FX project earlier which was meant to be GPU accelerated, but Intel put a bullet on that one when they bought Havok.
No, I'm talking about exactly that.
Intel and AMD have announced that they're working together on trying to leverage the processing power of the GPU for physics.
Not too much is revealed about this, but so far it sounded remarkably like the original plan with HavokFX: process particle effects and such on GPU shaders, and process the core gameplay physics on the CPU.
Intel could set up AMD against nVidia this way, while Intel will have a Larrabee-optimized implementation for itself.
I'm quite sure that it won't be "using direct3d and opengl shaders", shader units will do the calculations, of course, but that's it. There's no way Intel would let nVidia support (for free anyway) it before PhysX goes down and nVidia unlikely wants to support it since it would essentially mean death of PhysX
And for all I've read on the subject, there's nothing pointing it would be just "HavokFX", but running the "normal Havok" on GPU (including LarrabeeGPUCPUthingy), in other words, straight competitor for PhysX with quite a bit bigger force behind it.
How? Shader units do the CUDA calculations, Brook+ / CAL and whatnot, but they certainly aren't "standard Direct3D / OpenGL" shader calculationsAren't you contradicting yourself?
Because AMD doesn't have competing product on that front (PhysX) and having 2 against 1 is always better.Also, why would they allow AMD to support it if they won't allow nVidia? AMD is as dangerous to Intel as nVidia is, because AMD's GPUs can put quadcore CPUs out of business in physics just as easily as nVidia's GPUs can. Intel would be really stupid to hand AMD a fully optimized PhysX competitor and put their own hardware out of the physics business in the process.
Got links to that? IIRC it was said that AMD would put it all on RadeonsThey specifically mentioned that they will be primarily focused on optimizing for multi-core CPU, and using GPU on the side, in some kind of hybrid-solution.
This hybrid solution would also mean that people will still need fast CPUs, which is exactly what Intel wants. nVidia is currently doing whatever they can to convince people that you don't need fast CPUs, GPU is where it's at.
How? Shader units do the CUDA calculations, Brook+ / CAL and whatnot, but they certainly aren't "standard Direct3D / OpenGL" shader calculations
Because AMD doesn't have competing product on that front (PhysX) and having 2 against 1 is always better.
Got links to that? IIRC it was said that AMD would put it all on Radeons
AMD said:As part of the collaboration, Havok and AMD plan to further optimize the full range of Havok technologies on AMD x86 superscalar processors. The two companies will also investigate the use of AMD’s massively parallel ATI Radeon GPUs to manage appropriate aspects of physical world simulation in the future.