<shrugs> Well, it's just that your complaints are about AI. Ragdoll physics are just ragdoll physics, and in and of itself has gotten pretty solid. But as with anything, one trait does not exist in a vacuum. Just as high-polygon, high-detail models will still look fake if clothes/hair/etc are static and not affected by movement or the environment, so too will ragdoll physics come off wrong if not accompanied by smarter treatment of every situation. That's just common sense, and yes--we have a long way to go yet. Your complaint, though, seemed to be levelled against ragdoll physics, and not against the "incompleteness" of the overall treatment games get from all their elements as of yet.V3 said:That's why I called it 'stupid' ragdoll When everything looks photo real, it becomes easier to ruin the illussion by having stupid behavior.
Ragdoll has its place, for example in car accidents, head on collision, if seat belt not on, the passenger may be thrown out through the windscreen, or when your avatar is thrown by catapult, etc.