What's so stupid about 'ragdoll' physics?
For one, it doesn't convey any feeling of pain what so ever to the players. If you blow a game character arm off, they would fall and be in shock.
Realistic potrayals of what happend afterward on behavioural level is as important as rendering realistic skin or realistic human innards.
Half-Life 2 is a game where physics permeates everything, materials even have boyancy in water. About the only thing not simulated is fluid dynamics, if you have a tank of water and puncture it, it won't leak. That would be a bit too much to ask of today's CPUs though, so I don't blame Valve for skimping on this detail.
People can make a level with the editor where everything can break apart and be destroyed, cars, buildings, furniture... The pieces will scatter and fly about according to newtonian physics.
Is that REALLY "stupid", you think? Why?
You're talking about Half-Life 2 ? I haven't play Half-Life 2.
Well, if the HL2 editor can make a city with lots of skyscrapers and have Godzilla, demolishs the building realistically, than that would be good. The players can smash or rip chunks out of skyscrappers, and you'll see glass, furnitures, concretes or even people, all flying off, some still in chunks other smaller pieces, all falling realistically and still interact with your monster avatar even while falling, or when the top part of the skyscraper toppled and crash into the nearby building, causing realistic damage using our law of physics. Not too mentioned water main breaking apart, spurting out water every where, gas line broken creating explosion and fire.
In the end when Godzilla leave the player can examine the damage skyscrapers, you would be able to see the skeleton of the building, and innard of the building, etc. Take pictures and see who have the meanest looking damage
Or even simpler yet, children are swimming in one of those pool fills with thousands plastic balls. Imagine a game having a fight scene in one of those.