I think that's photomodeI know its hard to judge motion blur based on a single screen, but what do you guys think about this:
Looks like 4x FSAA to me also. Here are the link to the new videos:Couple of new (gameplay!) videos up at Gametrailers - one from the perspective of a car, one of a bike.
Compression is kinda heavy, so it's impossible to actually get any clue whether they're doing anything clever/unusual with their realtime motion blur or not (it's just a huge macroblocked mess), but a couple of things are very clear, even through the compression - notably, it's definitely full 720p, and appears to have some level of AA (looks like 4x to me, but it's hard to tell exactly). And the texture filtering definitely looks improved over PGR3. Hopefully gamersyde got the same source videos and puts up some cleaner versions later so people can nitpick them to death
I think that's photomode
It might be the conversion to video, but there a several drops in framerate throughout each video, and none of them are close to the shots posted earlier in the thread (as most people expected)
Looks like 4x FSAA to me also. Here are the link to the new videos:
http://www.gametrailers.com/player/24826.html
I love the realtime reflections and the environments look as great as usual, if not better than ever.
What we have argued early about being real-time in the promotional video. Just scrap that, it's fake. Just watch the new gameplay videos from gametrailers.com and you can see what Nao said was true all along.
Sorry..but here are MUCH cleaner direct-feed vids of the game in action.
http://gamevideos.com/video/id/14685
http://gamevideos.com/video/id/14689
http://gamevideos.com/video/id/14687
It should be obvious that the trailer was pure real in-engine/realtime/however you want to slice it (but with obviously better/more stylized camerawork fot for a trailer).
Actually the photo mode videos confirm that the blur I was talking about is not realtime, as I mentioned many times before.
(the car gets blurred outside its silhouette only when they take a picture of it, in fact it takes a couple of seconds to generate the image)
They do what GT4 does on PS2, they simply accumulate multiple frames together.
In game AND real time blur is a very good implementation of the classic post processing blur we can all appreciate in a multitude of games, PGR3 included.
I don't know what are you talking about, I always and only made comments about the motion blur, don't care about the rest.
I wrote that I didin't believe it was realtime, and guess what? it's not.
End of the story, I don't wanna get in any other discussion about it.
It's not like those idiots that insulted me cause I was just saying something that in the end was correct are going to come back here to say sorry, aren't they?
Nao I was not only responding to you, I was also responding to the fellow that outright said 'the trailer was fake.'
Sorry for not doing the seperate quotes bit.
I look at amazing Gears of War real-time graphics and think why is PGR4 real-time graphics not so great?
(the car gets blurred outside its silhouette only when they take a picture of it, in fact it takes a couple of seconds to generate the image)