ihamoitc2005
Veteran
Interesting, but are the cars really driving fast enough since there is no blurring of the rims as what happens when the wheels spin fast. PGR4 also has 3D rims but when the wheels spin fast they seem to get exchanged for 2D rims. This is what it looks like for GT5 to when the wheels spin fast enough.
I don't know my friend. I looked at 720P gameplay video many times and it looks like 3D when I pause. Maybe it is 2D with clever shader? But cars also have much more polygons than PGR4 so maybe they can have more 3D wheels. I dont know.
Thoose are real-time shadows, it is just that the resolution of the shadowmaps are not high enough to prevent jaggies in certain angles. Also it seems there is some shadow clipping issue. May be due to how they render the shadows (same problems can be seen in BF2 for PC).
Thank you for this explanation. Is this difficult to fix?