PGR3 @ 30fps

scatteh316

Newcomer
"The room goes quiet for a second. Some cynical git (yours truly) decides to ask about the frame rate. Design manager Gareth Wilson takes the question. "This version's running at 30 frames per second. We're aiming for 60." Does he think they'll hit it? "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." With precious time to reflect even on that, the conversation lurches in another direction."

"
"In the next generation frame rate will become much less important," says Wilson, "because when you apply HDR and these lighting effects and run with motion blur, you can't tell the difference at 60. You don't notice that much difference because the motion blur takes a lot of it away."

FROM here:http://www.eurogamer.net/article.php?article_id=60899

Could we..yet AGAIN see alot off x-box games have there frame rate locked @ 30fps due to performance at 60fps??
 
its a matter of tradeoffs.
or you cut back a litle here and there and you run at 60
or you go for the extra and go at 30fps
 
Not big on racing games so I could care less about this title but in general I'd rather have a locked and stable 30 FPS then them rush to hit 60 and have drops along with it.
 
The people on the net freaking out over this is wasting thier time. The develper said they were targetting 60fps. Not that the final game would be 30fps. Who cares if the unfinished version was running at 30 if they haven't said it will stay there.

I noticed this already at gaming age and the ******s are creating such a buzz over it. Not only that but all sorts of topics TGS related.
 
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how about they reduce the USELESS 40,000 internal polys and reduce the useless number of crowd people. I might seriously, if we have a blur on the sides and because of that we can hardly see the crowd, why do we need 30,000 people in the crowd? its useless
 
Well, the guy is right. 30 fps with motion blur can be as good as 60 fps without it. How do y'all think action movies are adequately captured with only 24 fps?
 
Inane_Dork said:
How do y'all think action movies are adequately captured with only 24 fps?

Problem is, they're not. Ever seen Return of the King on the big screen? Some parts were so choppy they almost ruined the whole experience for me.

As for games, I don't know about PGR3, but if you look at F-Zero GX, that game ABSOLUTELY NEEDS 60FPS. I think it'd benefit from more than that too, if the TVs could handle it. As a wise person once said, a game based on speed should run at 60 FPS.
 
The motion data in movies is what makes 24 FPS acceptable. The same thing cannot be said for realtime graphics even with motion compensation and all the other whizz bang features. 3dfx's old AA method did an all right job with some of that, but it was still not up to par.

LotR is a good example of a movie that would have even done better with a higher framerate. Especially the parts with wide open spaces you could see the landscape in the background skip from frame to frame. While it might not be noticeable to the casual movie watcher, it is to plenty of us that can be annoyed from it. The movie was stil beautiful though.

However, I have no complaints with PGR2's graphics and actually don't mind PGR3 being locked at 30 FPS. The game will still be very good and the image quality will be there. While it might not be as smooth as other racing games, it will still be a very good game.
 
onetimeposter said:
how about they reduce the USELESS 40,000 internal polys and reduce the useless number of crowd people. I might seriously, if we have a blur on the sides and because of that we can hardly see the crowd, why do we need 30,000 people in the crowd? its useless

You DO realize that the 35,000 people was just an engine test, right? Its not like they are going to be wasting those kinds of resources in the actual game...

Though I do agree that 40k polygon interiors is a bit excessive :p
 
No problem with locked 30 fps.. In fact, it may be more annoyingif the frame rate jumps between 60 and 30 fps back and forth...
 
I think, the bizzare guy did not say that 60fps is impossible, but that there is the lack-of-time element present.
 
Dave Baumann said:
Anyone know if this game is threaded yet?

After seeing the fidelity of the graphics, honestly I have never thought once if it is multi-threaded or not..

However, it seems that this game is all about beautiful graphics. Do you think that the amount of physics calculation and AI in this game requires more processing power than a single CPU core can provide? If the answer is no to this question, probably, they use the other two cores just for vertex processing.
 
PGR is more like a middle of the road racing game, no? An arcady sim of sorts. So I imagine the physics aren't too heavy-- compared to an all out sim. Also, the game is more about photorealistic backgrounds and such, I dunno how CPU intensive that may be, but I imagine the 360 could handle it on a single core... if not it's probably music and some other really simple things being off loaded to the other cores, IMO.
 
I think Dave's comment is more about whether Bizarre have given the graphics rendering it's own core in Xenon?

Judging by other recent comments, Xenos can't achieve full performance unless it's got a core to itself.

Strictly speculation, you understand...

Jawed
 
Seriously?

Are there any comment or articles you could link for me Jawed?? I haven't heard anything of the sort... well the closest I've heard is the arbiter in the Xenos might not be so hot so devs are kinda just locking the Xenos as, say, all pixel sahder and using a core as geometry, but that was a real ooold rumor. Anyway, I'd love read whatever you have on that, speculation be darned. My appreciation in advance.
 
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