12 million polys!!!!! What!?
You have 8 cars at 50,000 each @ 30fps =12 million. forget LOD, Bizzare HAVE to budget the fact, you may have all 8 fully rendered cars(100,000) on the screen at once + the Brooklyn bridge(and the NY skyline) + backgrounds + people + split screen + ect...
You MUST budget the possibility that you have ALL the cars + Highly detailed scenery, on the screen at once. I can't repeat this enough! Your fps will slow to a crawl if you do not . You must build the models from a worst case senario.
Some scenarios the poly count is probably *only* 10 million, but on the average I would say 40 million AND @ 1280x720p this is impressive......XBOX was 12 million(on a good day) @ 640x480p, sans cool effects.
And not to mention the high quality/large textures, or the HDR + AA, or ECT.....
I have little doubt this game can push 75 million polys, split screen probably 120 million.
Polygons add up quickly. example: adding a 2000 poly tree to a enviroment, really means you are adding 60,000 polys to your engine(2000x60fps) and thats just ONE tree! imagine 30 or 40 (or 5,000 trolls in KAMEO). I think the people in the stands are probably only 50 polys or so, but that's really 1,500(or 3000) to your 30fps budget. 200 fans in the stands = 200 * 50 * 30 = 300,000 polys(@30fps)....thats like an extra 3 cars, instead of having a cheering crowd.