I am thinking it's console exclusive to X360, but of course I may be wrong.Anyone know if "Lost and the Damned" is coming to PC or is it Xbox exclusive DLC?
I am thinking it's console exclusive to X360, but of course I may be wrong.Anyone know if "Lost and the Damned" is coming to PC or is it Xbox exclusive DLC?
I am thinking it's console exclusive to X360, but of course I may be wrong.
Anyone know if "Lost and the Damned" is coming to PC or is it Xbox exclusive DLC?
Yes, I am assuming it is a video memory leak, but as I said, I sent an email to Rockstar support with a DXdiag.txt and the four benchmark txts. Let's see what they say.Are you monitoring your memory usage or just assuming it is the problem? I keep system monitor up on my secondary display at all times and never noticed any memory leak.
Forgot to say that the fact that the game starts popping in textures and objects really really close to me sooner the higher amount of VRAM I have enabled the game to use. I can run medium textures with everything else to max and after a little while, it's as if I have the noprecache commandline argument enabled.Yes, I am assuming it is a video memory leak, but as I said, I sent an email to Rockstar support with a DXdiag.txt and the four benchmark txts. Let's see what they say.
Then it just... died. I think that once I got to know the gameworld that much better, I suddenly felt much less like I was in this sprawling metropolis with endless little places to explore and experience, and more like I was in this confined, limited little world constructed more or less for the purpose of conveying one single storyline and not much else. I mean, once you tear through X amount of streets and blow up X amount of cars or hotdog vendors or SWAT vans or whathaveyou, there's not much beyond it. I didn't (did not and still don't) get this feeling with SA, for whatever reason. Probably has to do with the diversity of the environments.
http://www.gtaforums.com/index.php?showtopic=403690 said:Version 1.0.3.0
Today, in our continuing effort to support and enhance Grand Theft Auto IV on the PC, we are happy to announce Patch 1.0.3.0 is now available for download. Notable features include graphical optimization; greater user control over graphic settings, including a new "OFF" option for reflection and shadow quality; and the elimination of remapping restrictions for keyboard and mouse, allowing for user-custom control schemes.
To download the latest patch please follow the link:
http://www.rockstargames.com/support/IV/PC/patch/index.html
GRAPHICS:
Interior Lights for ATI 1900 series cards
- All light sources appear for users with 1900 series ATI cards. (ie. Pool Mini Game)
- ALT-TAB fixed
Graphics Settings
- Added menu option "OFF" for Reflection quality
- Added menu option "OFF" for Shadow quality
PERFORMANCE:
- Physics optimizations to improve situations with heavy physics calculations (ie. 32 player races)
- Graphical Performance Optimizations
MULTIPLAYER:
NAT Type detection
- Detect if user has a "strict" NAT and displays message for user
Voice chat is received even if your microphone is turned off
CONTROLS:
Keyboard/Mouse
- Remapping restrictions removed
- Allow Enter, Backspace, and Arrow keys to be remapped by user
- Allow multiple mouse buttons to be mapped
Enable/Disable DirectInput in Menu
- Users can now activate/deactivate Direct Input devices from "Controls" menu.
- If commandline "-usedirectinput" is active, it will override pause menu setting
Use 2 direct input devices simultaneously (ie. Wheel and Gamepad)
- Users can now use 2 different controllers at once, including 1 XInput and 1 Direct Input device
Added more Direct Input / XInput device support
- Saitek P380/P480/P580/P990
- Saitek PS1000/PS2700/P3200/P3600
- Gravis Eliminator Shock gamepad
SECURITY:
Detect modified files and prevent users from entering multiplayer if found
- Game will prompt with a message after blocking user with modified data files from entering multiplayer
- Should prevent multiplayer access from cell phone and GFWL join in progress
VIDEO EDITOR:
Scroll Bar improved response
- Tweaked to respond better to keyboard inputs
Sped up load times for users with many clips
TITLE UPDATE 2 FIXES:
Return of Hot Dog Stands and other props
- Missing hot dog vendors, fences, gates, pylons should be present throughout the world
Scrolling signboards
- Activate missing scrolling signboard text (ie. highway signs, Star Junction, Clock Tower Sign)
ALT-TAB pauses game during cutscenes
- Cutscenes should now pause and resume correctly after an ALT-TAB task switch. Audio remains in sync
GENERAL ADDITIONS/FIXES:
Mismatched MODO/Perseus Clothing
- Fixed a bug when Niko mixes clothing from Perseus and Modo
360 Controller Texture
- Controller image should be visible in Controller Configuration screen
[applauses]I see Rockstar adds stuff that the community tries to add/ask for. Respect. [/applauses]
Absolutely.
I have to admit, my initial negative reaction to this game now seems a little unjustified.
Ok, it still performs worse that you would expect for a console port but its one hell of a game, and Rockstar are certainly putting the effort in to please the PC community.
Good on them!
About the comments in earlier pages about performance increase being little next to nothing and arguments relating to clock frequency vs FSB bandwidth.
It crossed my head when watching some benchmarks on the i7 cores that the reason behind such small increases in performance on dual cores and quad cores with either higher clock or FSB is not (mainly) due to bad coding, but more likely inter-core bandwidth from the dual/quad cores (not the FSB) as the i7's have much higher inter-core bandwidth from what i could understand.
Trying again.Can anyone else try what I mentioned above? Run 13 or 15 or whatever benchmark runs in succession without closing the game between each run. I lose about 20% from the first benchmark to the thirteenth or so.
Use the highest settings you can get away with without using any commandline arguments that remove restrictions.
My settings are: everything at absolute max except textures which are set to medium. Remember that texture filtering have a step above very high which is called highest. If the settings are playable or not is what this is about, it is the delta in average FPS between the first and the last runs.
Post your CPU, GPU, GPU driver and OS too.
i7 920@3.2 GHz, GTX 285, GeForce 182.08 WHQL, XP32SP3