"The way it plays out in my head is that you keep a decaying average of what you saw and blended in with what you see now, meaning that frames would be blurred together. "
problem is for true motion blur, the image should really be blending that of the past framebuffer(s) as well as the future ones too, otherwise you just get a trailing effect.. could probably run a game on a really poor quality LCD monitor and have the same trailing after-images for cheap
problem is for true motion blur, the image should really be blending that of the past framebuffer(s) as well as the future ones too, otherwise you just get a trailing effect.. could probably run a game on a really poor quality LCD monitor and have the same trailing after-images for cheap