Paint and Image in OpenVG

nobond

Newcomer
Just first thought when going through the OpenVG spec.
It looks to me the

Image in openvg == texture in 3D api ??
Paint is the mechasim whereby the mechasim of the rasterization of the fragment are defined. Can not directly map this to something we talk about in the 3D
API.
 
just wondering why we need paint since we already got image?(in terms of API design itself)
 
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just wondering why we need paint since we already got image?(in terms of API design itself)
Because things like linear and, moreover, radial blends can be more efficiently handled than using a large image. <shrug>
 
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