You mean your kyro 2 with a pipline set up and clock speeds matching that of a tnt 2. Which in some cases was faster than the geforce 2 gts ultra ?
gts or ultra? Make up your mind.
And as I said, it was a good match for my gf2gts. Sometimes faster, sometimes slower, generally about average.
However, the gf2gts was not the fastest and most advanced card out there, when the Kyro II was launched. The ultra was much faster, and the gf3 was either launched already, or followed shortly after the Kyro II. It was both faster and more advanced than the Kyro II.
How about the dreamcast . Clocked at a 100mhz with a 1x1 pipline design putting out beautifull graphics that in its 2 years of dev time looked as good as games with 2 years of dev time on the newer ps2 ?
The DreamCast has a giant advantage over PowerVR-chips in PCs, and that is the API.
PCs need to work with OpenGL and/or Direct3D. These aren't the ideal APIs for the PowerVR chips. The DreamCast allowed you to push the data in an optimal way for the PowerVR chip (opaque polys first, then translucent, alphatested, etc).
T power vr architecture that matchs the r300 spec for spec would blow the r300 based cards out of the water .
That's my point. Nobody has ever made such a device, so we don't know how well it will perform.
Perhaps the extra transistor cost for the on-chip tile memory etc will mean that clockspeeds are inherently lower for tile-based devices.
Perhaps tile-based rendering and programmable shaders don't mix very well.
Or whatever other reasons you may think of.
We won't know if tile rendering can actually beat conventional devices until we actually see a device that does.
Nobody has ever made a tile renderer that is at the cutting edge of both features and production methods, like the conventional devices are.