I haven't seen this posted before - so here you are:
350 million transistors
0.09 microns
Core @ 800MHz
16MB DRAM
8 Pixel Rendering Engines
16 Vertex Shader Engines
DDR-II
512MB
Mem @ 1.4GHz
44.8GB/s bandwith
DX9.1 or DX10 features
2nd half of 2004 (After the olympic games!!)"
Its a bit early to be guessing NV40 - but I'd say the spec are probable except for the transistor count.
I would expect when you get well over 100 million transistors your performance is going to be a function of:
1. Number and width of simultaneous pathways through your chip
2. Number of processing units that can be used in parallel
3. Balance of chip desgn to minimise bottlenecks
4. Speed of switching circuitry
5. Avoidance of hotspots
6. Ability to feed it data fast enough.
At a massive 350 million transistors Point 1. above is probably the overriding factor!!! Yet no mention of its significance means this whole thing seems very susoect. Closer to 180 Million might be more realistic but lets see!
The article in question
350 million transistors
0.09 microns
Core @ 800MHz
16MB DRAM
8 Pixel Rendering Engines
16 Vertex Shader Engines
DDR-II
512MB
Mem @ 1.4GHz
44.8GB/s bandwith
DX9.1 or DX10 features
2nd half of 2004 (After the olympic games!!)"
Its a bit early to be guessing NV40 - but I'd say the spec are probable except for the transistor count.
I would expect when you get well over 100 million transistors your performance is going to be a function of:
1. Number and width of simultaneous pathways through your chip
2. Number of processing units that can be used in parallel
3. Balance of chip desgn to minimise bottlenecks
4. Speed of switching circuitry
5. Avoidance of hotspots
6. Ability to feed it data fast enough.
At a massive 350 million transistors Point 1. above is probably the overriding factor!!! Yet no mention of its significance means this whole thing seems very susoect. Closer to 180 Million might be more realistic but lets see!
The article in question