The other differences between PS1.0 and 1.1 involve register read limits and the way that certain instructions are counted:
Instruction count exceptions for pixel shader version 1.0, 1.1, 1.2, 1.3:
> For version 1.0 only, the tex instruction does not count toward the total number of instructions, although it does count toward the total number of texture address instructions.
> In version 1.0, texbem counts as two texture address instructions. In versions 1.1, 1.2, and 1.3, texbem counts as one texture address instruction.
> In version 1.0, texbeml counts as two texture address instructions plus one arithmetic instruction. In versions 1.1, 1.2, and 1.3, texbeml counts as one texture address instruction plus one arithmetic instruction.