Hi guys,
I'm new to the forum ... hopefully will be able to contribute as much as I ask for help!
I am working on a GUI w/ windows media player functionality, openGL and coding in C#. I'm using CSGL but it doesn't seem to support font rendering ...
I mean, it does have text suppor tbut it doesn't work right when I tried it with my texturing. When I turned off displaying other things, it did work. I also had some weird issues where i wouldn't even use my texture but it would get used anyways.
I think there might be a manual way to create texture mapped fonts.
I'd like to know if anyone can point me in the right direction or give me some pointers... the text I'm trying to display is the playlist, currently playing song, etc.
thanks!
I'm new to the forum ... hopefully will be able to contribute as much as I ask for help!
I am working on a GUI w/ windows media player functionality, openGL and coding in C#. I'm using CSGL but it doesn't seem to support font rendering ...
I mean, it does have text suppor tbut it doesn't work right when I tried it with my texturing. When I turned off displaying other things, it did work. I also had some weird issues where i wouldn't even use my texture but it would get used anyways.
I think there might be a manual way to create texture mapped fonts.
I'd like to know if anyone can point me in the right direction or give me some pointers... the text I'm trying to display is the playlist, currently playing song, etc.
thanks!