On the topic of "Cell" press releases and such...

Anything is possible, but I think it highly unlikely. MS found out just how much cost is associated with a "10gig in 2002." (Not to mention I don't think a 120GB drive would be anywhere near the capacity-comparison to a 10GB at that point.)
 
What would you need 120GB for? I mean IMO there is no place for a harddrive in a consoe anyway but that's a different story.
 
4 Processors: code-named “Cellâ€￾ produced by IBM on 0.10-micron SOI process.

No.

Clock Speed: 4 GHz

Could be.

Floating-Point Performance: 256 GFLOPS

Probably higher.

Operations per Second: 2 Trillion

Could be, if you lumped it all together into a crude estimate of power.

3D Geometric Transformations: 2 Billion Polygons per Second

Sounds about right.

System Memory: 512MB

Too high, only expect 256 tops.

System Memory Bandwidth: 24 GB/sec

25.6

GS3 (Graphics Synthesizer 3)

No. GS3 and all of the "workstations"(EE2, and 3) have been canned.

Clock Speed: 750 MHz

I imagine.

Embedded DRAM: 32MB

Right on cue.

Screen Resolution: variable from 320x224 to 1920x1080

I expect PS3 to support resolutions all the way up to 1080i.

Fillrate: 24 Billion Pixels per Second

Nah.... Than again Sony surprises when it comes to specs.



I'm willing to bet money on a BRD-ROM drive in PS3.
 
Now it's my turn

4 Processors: code-named “Cellâ€￾ produced by IBM on 0.10-micron SOI process.

No.

Clock Speed: 4 GHz
Yes

Floating-Point Performance: 256 GFLOPS
4 times the anount


Operations per Second: 2 Trillion
No


3D Geometric Transformations: 2 Billion Polygons per Second
Too low 15-16 billion

System Memory: 512MB
I hope


System Memory Bandwidth: 24 GB/sec
25.6

GS3 (Graphics Synthesizer 3)
Visulaizer


Clock Speed: 750 MHz
2ghz


Embedded DRAM: 32MB
good

Screen Resolution: variable from 320x224 to 1920x1080
I guess

Fillrate: 24 Billion Pixels per Second
Maybe

yes
[/quote]
 
AAAAAAAAAAAAAUGH, stop that!

At the very least, carve out the carriage returns between lines! Quoting already gives its own spacing! :oops: :oops: :oops:
 
This is continuing immediately after the quote line.
This is continuing immediately as well.
...but it causes a tiny bit of bunching, so sometimes an extra line isn't amiss.
But really, it's not like you have any trouble reading this...
Do you?
And yet it doesn't stretch what is functionally two sentances worth of text...
...over the next five screens! :p
It would look just perfect, too
...if only one could optionally remove the Quote: text when it doesn't matter.


(And of course if you're just going to do that all day, don't bother with quotes at all, and just italicize or something.)
 
I agree. 15 billion pps is way too much unles you're talking about a completely unrealistic number due to bandwidth even with geometry compression that will never be seen in game. I'm fully expecting between 1 - 2 billion pps sustained with all effects on as some devs have been told to expect.

Still no clue on the graphics processor. I'm sure it will use a CELL front end, but what would the back end be?
 
Paul said:
System Memory: 512MB

Too high, only expect 256 tops.

512, no less. 256MB memory will be peanuts in comparison to total system cost.

System Memory Bandwidth: 24 GB/sec

25.6

50-ish minimum is safe bet I think. 25.6 is practically slow NOW. Towards end of 06, it'll be pedestrian.

I'm willing to bet money on a BRD-ROM drive in PS3.

BRD-ROM? Blue-Ray-D-something-ROM? BR is read/write as standard afaik, assuming they want to push BR with PS3, there's no reason to believe Sony would make such a half-assed attempt at it, they'd seed the market with crippled BR drives, what would be the point? It would just be a larger DVDROM...
 
I have to agree with you Guden 256MB is not alot by todays standerds. In 2006 ps3 will be in trouble. The system bandwith I was hoping 102.4 GB. But I'm doubting it will be that much 51.2 sounds fine.
 
I'd be very disappointed if PlayStation 3's main memory configuration was 256 MB and 25~26 GB/sec bandwidth, especially with XDR having the ability to go to 51 GB and even over 100 GB of bandwith.

I'd be satisfied with 512 MB and ~51 GB bandwidth


yes we know the on-chip memory bandwidth for the CPU and GPU will be far higher, well into the hundreds of GB at least, but main memory is still extremely important.
 
Blu-Ray ROM will be cheaper to implement and will allow Sony to separate PlayStation 3 from PSX 2 and other Blu-Ray players occupying a more expensive sector of the market.

There are two specifications for Blu-Ray, two separate ones the Re-Writeable version and the ROM version ( which is being finished as we speak ).
 
"Faf wants to play too"

4 Processors: code-named “Cellâ€￾ produced by IBM on 0.10-micron SOI process.
.10 micron????

3D Geometric Transformations: 2 Billion Polygons per Second
I say 20GPoly/sec minimum. But they must be tilted 45degrees to the right or performance drops to 30%.

Secondary Processor: Emotion Engine on 0.13-micron process (backward compatible with PS2)
.13 micron????????????????????

Fillrate: 24 Billion Pixels per Second
See polygon performance.

Clock Speed: 300 MHz or 375 MHz (selectable)
Hmm... this sounds eerily familiar in a bad way. "nervous twtiching"

Sound: SPU3 + CPU
Number of Voices: 256 ADPCM channels + software
Oh now I remember...
"Seeing visions of 3xSPU core at higher clock"
Aaagh... please, for the love of god, make it stop!!!!!!!!!!
 
50-ish minimum is safe bet I think. 25.6 is practically slow NOW. Towards end of 06, it'll be pedestrian.

25.6 is not slow compared to other main DRAM solutions out there. Remember, PS3 will have e-DRAM on the GPU in the hundreds of GB/S.

I don't doubt 50 is probable, but I don't rule out 25.6.
 
The capacity of the HDD is irrelevent. In the end it will still cost more to add in a HDD than not. HDDs don't grow on trees. :LOL:
 
...

I'm fully expecting between 1 - 2 billion pps sustained with all effects on as some devs have been told to expect.
And you were supposed to be a Sega developer???? I guess I was mistaken. That kinds of explains why you were so harsh on me, since you don't seem to understand....

Still no clue on the graphics processor. I'm sure it will use a CELL front end, but what would the back end be?
4x PSP GPUs. SCEI likes to recycle old designs.(GS, SPU2, IOP, etc. Even PSP chipset is an enhanded PSX chipset)
 
Were YOU a Sega developer, Deadmeat? You seem to act liek one. Edit: In this topic. edit2: And it's possible he's spoken to Sega devs a lot.
 
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