Anything is possible, but I think it highly unlikely. MS found out just how much cost is associated with a "10gig in 2002." (Not to mention I don't think a 120GB drive would be anywhere near the capacity-comparison to a 10GB at that point.)
4 Processors: code-named “Cell†produced by IBM on 0.10-micron SOI process.
Clock Speed: 4 GHz
Floating-Point Performance: 256 GFLOPS
Operations per Second: 2 Trillion
3D Geometric Transformations: 2 Billion Polygons per Second
System Memory: 512MB
System Memory Bandwidth: 24 GB/sec
GS3 (Graphics Synthesizer 3)
Clock Speed: 750 MHz
Embedded DRAM: 32MB
Screen Resolution: variable from 320x224 to 1920x1080
Fillrate: 24 Billion Pixels per Second
Blu-ray
4 Processors: code-named “Cell†produced by IBM on 0.10-micron SOI process.
YesClock Speed: 4 GHz
4 times the anountFloating-Point Performance: 256 GFLOPS
NoOperations per Second: 2 Trillion
Too low 15-16 billion3D Geometric Transformations: 2 Billion Polygons per Second
I hopeSystem Memory: 512MB
25.6System Memory Bandwidth: 24 GB/sec
VisulaizerGS3 (Graphics Synthesizer 3)
2ghzClock Speed: 750 MHz
goodEmbedded DRAM: 32MB
I guessScreen Resolution: variable from 320x224 to 1920x1080
MaybeFillrate: 24 Billion Pixels per Second
yesBlu-ray
This is continuing immediately after the quote line.You see?
...but it causes a tiny bit of bunching, so sometimes an extra line isn't amiss.This is continuing immediately as well.
Do you?But really, it's not like you have any trouble reading this...
...over the next five screens!And yet it doesn't stretch what is functionally two sentances worth of text...
...if only one could optionally remove the Quote: text when it doesn't matter.It would look just perfect, too
Paul said:System Memory: 512MB
Too high, only expect 256 tops.
System Memory Bandwidth: 24 GB/sec
25.6
I'm willing to bet money on a BRD-ROM drive in PS3.
.10 micron????4 Processors: code-named “Cell†produced by IBM on 0.10-micron SOI process.
I say 20GPoly/sec minimum. But they must be tilted 45degrees to the right or performance drops to 30%.3D Geometric Transformations: 2 Billion Polygons per Second
.13 micron????????????????????Secondary Processor: Emotion Engine on 0.13-micron process (backward compatible with PS2)
See polygon performance.Fillrate: 24 Billion Pixels per Second
Hmm... this sounds eerily familiar in a bad way. "nervous twtiching"Clock Speed: 300 MHz or 375 MHz (selectable)
Oh now I remember...Sound: SPU3 + CPU
Number of Voices: 256 ADPCM channels + software
50-ish minimum is safe bet I think. 25.6 is practically slow NOW. Towards end of 06, it'll be pedestrian.
The capacity of the HDD is irrelevent. In the end it will still cost more to add in a HDD than not. HDDs don't grow on trees.
And you were supposed to be a Sega developer???? I guess I was mistaken. That kinds of explains why you were so harsh on me, since you don't seem to understand....I'm fully expecting between 1 - 2 billion pps sustained with all effects on as some devs have been told to expect.
4x PSP GPUs. SCEI likes to recycle old designs.(GS, SPU2, IOP, etc. Even PSP chipset is an enhanded PSX chipset)Still no clue on the graphics processor. I'm sure it will use a CELL front end, but what would the back end be?
Even PSP chipset is an enhanded PSX chipset