I'm not gonna pretend I know it all, but I will throw this out to all the experienced coders and developers here on a theory for GT4's drop
From my understanding Ati's architecture only allows it to run at FP24 in all PS2.0 shaders and such. Is it possible that GT4 is calling for FP32 shaders and that since Ati's hardware is incapable of running them it is detecting it and running their own FP24 ones (which are DX9 compliant and produce nearly the same picture)
I wouldn't consider it cheating if this is the case at all
From my understanding Ati's architecture only allows it to run at FP24 in all PS2.0 shaders and such. Is it possible that GT4 is calling for FP32 shaders and that since Ati's hardware is incapable of running them it is detecting it and running their own FP24 ones (which are DX9 compliant and produce nearly the same picture)
I wouldn't consider it cheating if this is the case at all