Lazy8s said:The Saturn also added an analog control pad in 1996 with the superb NiGHTS 3D Controller. Had analog triggers, too.
Heck, I think my Vectrex has an analog stick in its controller but I'll have to fire it up to be 100% sure.
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Lazy8s said:The Saturn also added an analog control pad in 1996 with the superb NiGHTS 3D Controller. Had analog triggers, too.
Teasy said:If Mario Sunshine was Nintendo's only game and GameCube they're only peice of hardware you might just have a point. If Nintendo had ever actually claimed that they wouldn't show GameCube because they feared a company would copy it then you might have a point. None of that is the case though.
BTW here's a question for you. Did the Playstation pad start off with analog sticks or did Sony get the idea from somewhere else?
Lazy8s said:Driving two screens is pretty useful for development/presentation purposes. DS could've been its own dev station!
Remember Kristof's old adage. "Nothing is free in 3D". Anything you do will cost some silicon area...amk said:The mip map boundaries are uncomfortably visible. I take it then that Kyro's "fast trilinear" either doesn't work with PVRTC or it takes up too much silicon real estate.
To put this in to perspective, you are complaining that MBX/MBX-lite does not support FREE trilinear.I'm a little disappointed TBH. The lack of trilinear filtering on many DC games (e.g. MSR, PSO) was IMHO its most annoying deficiency. It seems MBX will be the same.
Simon F said:That demo is available for the Dell Axim, which is an MBX-lite. Given how small it is, I think you're being overly picky. I suppose you can always turn on trilinear if you really want to.
SiBoy said:Lazy8s said:Driving two screens is pretty useful for development/presentation purposes. DS could've been its own dev station!
Not to mention every cellphone has 2 screens... don't read too much into it.
Fox5 said:Wah? Most cell phones I know of don't have 2 screens, not even flip phones. Could you name some phones with 2 screens?
amk said:I suppose I could console myself with the fact that a 100MHz+ MBX powering a screen at mobile resolutions probably has pixel fill rate to burn on such things as trilinear filtering, maybe with a spot of anisotropic too.
Ty said:Fox5 said:Wah? Most cell phones I know of don't have 2 screens, not even flip phones. Could you name some phones with 2 screens?
Perhaps he means one on the inside (the larger one) and one on the outside (the smaller one) - this is for clamshell designs naturally, NOT candy bar ones.
Fox5 said:Bleh, the one on the outside is usually just a clock or something.(my cell phone is a flip phone and doesn't have it btw, but mine is super old)
Ty said:Fox5 said:Wah? Most cell phones I know of don't have 2 screens, not even flip phones. Could you name some phones with 2 screens?
Perhaps he means one on the inside (the larger one) and one on the outside (the smaller one) - this is for clamshell designs naturally, NOT candy bar ones.
jvd said:at cell phone screen sizes is trilinear very important ? I would think fast bilinear with fsaa would be better than just trilinear . The screens are so small .
The same thing that's wrong with WinXP. Buggy and bloated. BTW, I have an Axim X50v with Windows Mobile 2003 Second Edition, so I speak from experience.Simon F said:Anyway, pardon my ignorance, but what's so bad about WinCE? AFAIAA it's running OGL-ES which seems OK.
Publicly?Simon F said:That demo is available for the Dell Axim
Gracias!Lazy8s said:http://www.powervr.com/Downloads/Demos/index.asp
Kristof said:Samsung DevBoard picture can be seen in the latest Khronos Presentations:
OpenGL ES 1.0/1.1 compliant
ddes said:Kristof said:Samsung DevBoard picture can be seen in the latest Khronos Presentations:
OpenGL ES 1.0/1.1 compliant
I don't think this is really true. Haven't seen any announcement so far that the MBX would be compliant with OpenGL ES 1.0/1.1.
ddes said:Kristof said:Samsung DevBoard picture can be seen in the latest Khronos Presentations:
OpenGL ES 1.0/1.1 compliant
I don't think this is really true. Haven't seen any announcement so far that the MBX would be compliant with OpenGL ES 1.0/1.1.