inefficient
Veteran
What's BIA? I can't figure out what it stands for. I saw some pretty awesome looking Transformers scans from NP though, and they look very nice for a movie based game.
Brothers In Arms
What's BIA? I can't figure out what it stands for. I saw some pretty awesome looking Transformers scans from NP though, and they look very nice for a movie based game.
Eurogamer: There's been a lot of talk about the Wii hardware and how much people can actually get out of it. Care to comment?
Tim Tschirner: It's about as powerful as the original Xbox. The video hardware unfortunately is not as powerful. There's just a couple of key things that you can do on Xbox like shaders which you just cannot do on the Wii. It's unfortunate in the sense that for a lot of things we can actually use some of the current-gen code, and other solutions that already exist in the building, where people have already come up with, for example, a shader for the pitch; we kind of have to re-implement this now, but can't use shaders and have to find a different way to make it work. Overall though it's pretty much what the original Xbox was.
Not that I have more knowledge than the EA guy, but the thing I wonder is the top end GC games didnt look that much worse than the best xbox games, now even if the Wii only has doubled up clocks,
Bull, sh*t!Eurogamer: There's been a lot of talk about the Wii hardware and how much people can actually get out of it. Care to comment?
Tim Tschirner: It's about as powerful as the original Xbox. The video hardware unfortunately is not as powerful. There's just a couple of key things that you can do on Xbox like shaders which you just cannot do on the Wii. It's unfortunate in the sense that for a lot of things we can actually use some of the current-gen code, and other solutions that already exist in the building, where people have already come up with, for example, a shader for the pitch; we kind of have to re-implement this now, but can't use shaders and have to find a different way to make it work. Overall though it's pretty much what the original Xbox was.
Wii is a significantly better machine than xbox in almost every conceivable way.
Except at graphics.
YOU sir, will never be my best friend!!!Yeah, the guy has made games for both systems, and is in charge of one of EA's most important franchises. Clearly he has no idea what the fuck he's talking about, or he's a liar.
If only lazy devs would master the TEV it could match Xbox 360 at SD resolutions. These lazy fucking idots, or liars, or both, the TEV has more pixel shading power than the Xbox, or even Toy Story. Or even god. Why are devs so lazy? Six+ years on, and only Factor 5 have mastered the TEV, and made Rogue Leadersquaron that looks better than any Xbox game and actual real life as well.
The TEV can also cure cancer and impotence. If you're designing games for SD resolutions anyway. So if the GC is this powerful, if you times it by three, it must be equivalent to something that's better than Xbox. Not that it wasn't better anyway.
Bullshit lying lazy idot devs!!!!!
And also the head of the EA (as in RenderWare "spectacular") sports line (sports games are basically a dozen guys running around a flat rectangle or similar simple environments) is hardly the place to go looking for definitive answers on the power of various consoles.
Overclock a GeForce 2 by 50% and double its RAM and you still don't have a GeForce 4, if you get where I'm coming from.
I guarantee that however much you don't like EA, and however much you think that having worked on a game that uses Renderware means someone can't know what they're talking about, their opinion counts for a lot more than:
"I think GC was great * 1.5 * unknown transistors = better than Xbox"
If your talking gf4mx I believe you are wrong. Wasnt that just a gf2 with some minor updates?
now..we assume that wii GPU still uses TEV just like the flipper...reading on B3D and around the internet i understood that TEV use fixed functions and the reason devs never really used them is because of the GC ram and that TEV killed the fillrate...
after readin that interview on n'gai croal's blog..i have a question: is it possible that, thanks to better ram and processing power of the wii, devs could use TEV to obtain programmable shaders like effects? i mean...in the first interview about dewy's adventure. the producer said they're using normal mapping in the game. is this really possible?
another question: in n'gai croal's blog is mentioned a "shaders-to-TEV" tool...would a tool like this actually work?
Wiki said:Simplified graphic processing unit pipeline
* CPU sends instructions and geometry data to the graphic card respectively the graphic processing unit
* Within the vertex shader the geometry is transformed and some lighting calculations are performed.
* If a geometry shader is in the graphic processing unit, some changes of the geometries in the scene are done now.
* The calculated geometry from the past processes are put in the triangle setup. Furthermore triangles are transformed into Quads (one Quad is a 2 × 2 pixel primitive.).
* Pixel shader is applied.
* Visibility test is performed. If visible, write the pixels in the framebuffer.
ok..thank you very much...
but...another question..do you think wii will be able to menage normal mapping?