Joe DeFuria said:Oh, so then Sony was just "dogging it then?" I mean, they were IDIOTS for not targeting 150nm or even 130 nm for console launch! Doomed for failure PS2 is...
Yes, I see that despite all of this "mircale of lithography", Sony did not create PS2 on 150nm, or even 180nm for product launch. Sony should have had the chance to UTTERLY DISMISS any comptetition for cryin' out loud! Why the hell did Sony take the obviously wrong road go with something as pathetic as 250 nm?
Deepak said:Thank GOD it is only a web forum otherwise....
Vince said:This argument has decended back into rhetoric and bullshit quickly, huh?
Joe DeFuria said:And if 65nm "that youhave in mind for production" is not READY when you're done? (See Dave's post on X-box.)
Then you wait it out or cut your losses (as XBox ultimatly did). What did the NV2A loose by initially targeting 130nm and then being bumped back to 150nm as opposed to a 150nm design? precious little.
This is like a common sence thought based on that situation. Why are we arguing about something so simple?
If it makes you feel like a better man - then sure Joe. What's that - everyone must toe the same line as you. What was that again? Oh yeah... "I can't understand why anyone wouldn't like ATI"
Causuality. It was 1998. They were saying "Get it done by embedding 4MB of eDRAM on a 250nm die." Which was an achievement for that time.
JoeDeFuria said:Or are you implying that there's no time to market risks for consoles? Tell that to me again as we near 2005.
Joe, you're wasting my Goddamn time. You stated this...
This isn't an investment forum. We're here for the preformance - if you want to talk about risks and assessements then go elsewhere. This is Beyond3D afterall.
You've got to be fucking me. You can't be serious.
You took a comperason that was pretty simple:
You don't plan your vacation for next summer around if your otherwise healthy Aunt may or may not decide to drop dead during that period. You put your ass on the line and go for it.
What the hell doesn't insurance have to do with anything in this debate?
When are you going to just STFU with these useless comments?
You are wasting my time.
Vince said:
- If you're designing a closed box console (that has cutthroat competitiors) for release in 3 years, do you target the most advanced lithography process your R&D tells you will be ready or the process that came before?
That's it. No conditions, no-ifs-and-or-buts. The R&D projected this, that's their job and their ass if they F*up. What do you choose?
He isn't backpeddling, he is trying to make a point by taking your argument and stretching it to absurdity. Fact is, Sony didn't use 150nm (which they very well could have) because it would have meant too much risk (late to market, investing in proper facilities).Backpeddling, backpeddling.... You're wasting all of our time, and it's useless. For starters, the 250nm process was bledding-edge considering their use of eDRAM - in fact, SCE won several awards for the GS design and implimentation. But to answer your ridiculous underlying question, I think these simple thought experiments will prove uselful too:
Why wasn't the 486 built with 1 Billion transistors? Why didn't ARPA use DNA-based computing in ENIAC? Why didn't the NSA use Quantum based computing to break Soviet cyphers in the 1950's and prove Church-Turing wrong?
Vince said:Deepak said:Thank GOD it is only a web forum otherwise....
...otherwise this discussion would have ended after a page?
Vince said:Joe DeFuria said:Oh, so then Sony was just "dogging it then?" I mean, they were IDIOTS for not targeting 150nm or even 130 nm for console launch! Doomed for failure PS2 is...
This is a joke. It's so dumb and ridiculous... it has to be. What you're stating is just insane. What you're saying is basically like this:
- Why didn't Australopithecus Afarensis get their electric needs from Fusion and travel in a Lear-Jet?
Backpeddling, backpeddling.... You're wasting all of our time, and it's useless.
For starters, the 250nm process was bledding-edge considering their use of eDRAM -
Why wasn't the 486 built with 1 Billion transistors? Why didn't ARPA use DNA-based computing in ENIAC? Why didn't the NSA use Quantum based computing to break Soviet cyphers in the 1950's and prove Church-Turing wrong?
(want answers to these too)
Nexiss said:He isn't backpeddling, he is trying to make a point by taking your argument and stretching it to absurdity. Fact is, Sony didn't use 150nm (which they very well could have) because it would have meant too much risk (late to market, investing in proper facilities).
Joe DeFuria said:So why didn't SONY "wait it out" and go for a more aggressive process for PS2 launch?
Vince, I suggest you take this inherent feeling of being "threatened" by ATI and see shrink.
If you can't see the blind facts that ATI shipped a 100 million transisror plus processor at 0.15, at the same time the "market leader and your personal saviour" nVidia couldn't get one out on 0.13....what do you think happened?
Causuality. It was 1998. They were saying "Get it done by embedding 4MB of eDRAM on a 250nm die." Which was an achievement for that time.
Oh, so what you're saying is lithography is NOT everything. That's what we've been telling you all along. Why put up such pointless and transparent resistance?
Vince, learn the difference between *zero* time to market pressures, and *reduced* time to market pressures.
What Joe said then: [url said:http://www.beyond3d.com/forum/viewtopic.php?t=7406&postdays=0&postorder=asc&start=240[/url]]
Con: whenever you have multiple parties involved which assume some sort of responsibility, with Information flowing between them, you tend to have some more issues with managing the project and getting it done. There is a high degree of cooperation involved, and it doesn't always run as smoothly as expected.
This is exactly why I've argued in the past, (usually related to IMGTEC) that I feel the IP licensing model is FINE for the console market, but I do not like it for the PC market. Console designs flip over every 5 years or so, meaning you have more time to plan and sort things out. The PC race is break-neck, and having a more true fabless semi-con model is more beneficial.
I ask you again, and use a number here since this is a "technical forum" after all....Are you implying that there is no (ZERO) time to market risks for consoles?
JoeDeFuria said:Yep, and I answered you. I said I don't plan my vacation around suspected relatives health...but that doesn't mean I'm not screwed if my aunt dies.
cthellis42 said:I'm rather expecting that to be kept in mind by them the next gen--at least by Sony and MS. Sony's I rather see from the inherent nature of Cell itself, as "scalability" reads "easy upgradability" to me, especially as they refine their process. Why simply reduce costs when they can offer faster speeds and market on that as well? (Especially if they can play up the ability to link with one's OTHER PS3 to make things even faster! ) Through programming depth and scalability, they'd be able to kick ahead of the competition even if they don't start ahead of them by one means or another.
MS, I think, is likely to embrace a PC-ish stance, as they ALSO like being "on top no matter what" so may be more apt to want a GPU and CPU that will scale well so they have an upgrade path to pursue if it's called for. (CPU the kind of get by default, all things considered. Hehe...) But of course this may well keep the Xbox just as lossy or lossier...
Nintendo? <shrugs> A bit of an enigma right now. I can certainly see them getting more aggressive, since they've basically proclaimed a willingness to throw ALL their cash reserves into the ring (which is not insubstantial), but if they have any big plans for this upcoming generation they're hiding it well. From Sony we've seen big movements and MASSIVE cash movements since 2001, from MS and Nintendo we've seen...? <shrugs again> We've seen kinda the same approach as with the current gen, so I'm not very excited overall. MS's desires are usually easier to read, though. Nintendo's are unknown--and usually defy expectations anyway, so which WAY will they choose to defy expectations this time? Hehe...
nonamer said:One issue constantly brought up is that lithography isn't everything, we have to look at the market, take timing in account, etc. Ok, let's do that. 65nm will be ready by 2H2005 from all the major fabs, including IBM, TSMC, Intel, etc., (sources: 1 2 3) right at the same time as the next generation of consoles. 65nm is indeed possible and it should be ready at the right time from multiple places. 65nm should not affect timing unless something goes wrong at every fab, but even a 6 months delay to 1H2006 should not be too much trouble, since it is not a 18 month delay like the Xbox 1 was to the PS2.
Vince [url said:http://www.beyond3d.com/forum/viewtopic.php?t=7406&postdays=0&postorder=asc&start=80[/url]]To cause a 'borderline performance revolution' with type of architecture relies on bleeding-edge lithography and it requires the design team to push the process to the edge and beyond into the realm of poor-yields with the understanding that future lithography will bring the yields and costs under control. It requires massive investment like STI is doing ($8Billion in total) and it requires technologies like SOI/SS, Low-K, 65/45nm and lower lithography and other such advancements that are pushed hard.
When I saw IBM and nVidia team up and basically gain access to STI's advancements combined with some comments I heard a while back from a little bird - I thought it was over. nVidia has the balls to push and stick with it. When 3dfx was in the corner touching itself with .25um, nVidia was on Cu utilizing 180nm and utterly destroying 3dfx in everyway, performance, features, per IC cost, yields.. it goes on and on.
And I see the same now. While nVidia is testing with 130nm Low-K dielectrics, ATI is off pissing in the wind on a 150nm process. Sure, nVidia had problems this time, but it's the exception. What's ATI going to do when nVidia is utilizing a derivative of STI/AMD's 10S or 11S (11S is Cell's 65nm process slated for 2H 2004/1H 2005 production) process at IBM? Have you fanpeople tell us that SOI isn't necessary? That the thermal or 30% performance increase seen on Power4 isn't that big of a deal? That TSMC's sub-par roadmap and execution of <100nm is adequate? Don't even get me started on UMC, are they serious in going alone for 90nm and below then everyone is concentrating their R&D? HA! Give me a break.
Today is the first day I can say that Sony will be alright, that if I was Okamoto or Ken, I'd be happy as a pig in shit.
PS. Check out my post here: http://www.beyond3d.com/forum/viewtopic.php?t=7188
Please note the timeline and make note of IBM's involvement and that SCE/Toshiba are currently in production of the EE+GS@nm and have been producing the GS (eDRAM+logic) at 130nm since 2001.
Nexiss said:Problem is, and this keeps getting said, that you simply cannot condense it like that. Unless we are looking at it from a purely technical standpoint, it's just not that simple. You can't toss out all the other factors.
He isn't backpeddling, he is trying to make a point by taking your argument and stretching it to absurdity. Fact is, Sony didn't use 150nm (which they very well could have) because it would have meant too much risk (late to market, investing in proper facilities).
Vince said:Because they had a launch window (2000) and they looked to what technology would just be comming online (eg. 250nm and eDRAM) and went for it.
If you can't see the blind facts that ATI shipped a 100 million transisror plus processor at 0.15, at the same time the "market leader and your personal saviour" nVidia couldn't get one out on 0.13....what do you think happened?
- I don't give a shit about nVidia or what they said, get off it. You're becomming obsessive-compulsive.
- And IBM shipped a 180nm SOI processor with 170M transistors that clocked at over 1.4Ghz internally at TJ. Watson. Pixel Fusion was 75M transistors on a 220nm process!
Give me somemore time and I'll find more examples. This is no acievement -
only to you fanb0y's who want arguing-points in your little flamewars that make you feel better about *your* IHV. Get a new hobby.
We must not be reading the same responce. The GraphicSynthesizer wouldn't be the same calibur chip without it's eDRAM and the lithogrpahny that made that possible. End of Story.
You, yourself, admitted that in a 5year dev cycle things are NOTHING like in a PC cycle with TTM worries.
In fact you were so sure of the slower pace that you said that unlike the PC arena, you CAN utilize licensed IP sucessfully and negate the problems of lithography by a seperate party due to the time involved.
To refresh your memory....
Stop backpeddling already!
Of course you don't know the future, but you don't design a bleeding-edge preformance IC based around what *might* happen or what *could* happen.
Just as you don't live your life afraid to go outside for fear of a flaming toilot seat falling from the heavens and killing you.
No, consoles that come 5yrs later... are at least two orders of magnitude above their predecessors... they'll be here... likely in about 18-20months approxx...Who said it was or needed to be an order of magnitude difference? R300/NV30 is not "5 years after" the NV2x.
But, VERY generally speaking, each new core generation is about "twice the difference" from the last one.
That would make R500 generation roughly 8x that of NV2x/R200.
As is every architecture before it, ans as is every architecture afterward.
As happens every generation...
nonamer said:One issue constantly brought up is that lithography isn't everything, we have to look at the market, take timing in account, etc. Ok, let's do that. 65nm will be ready by 2H2005 from all the major fabs, including IBM, TSMC, Intel, etc., (sources: 1 2 3) right at the same time as the next generation of consoles. 65nm is indeed possible and it should be ready at the right time from multiple places. 65nm should not affect timing unless something goes wrong at every fab, but even a 6 months delay to 1H2006 should not be too much trouble, since it is not a 18 month delay like the Xbox 1 was to the PS2.
Vince said:Amen! Joe must think that there is no roadmap for lithography, he keeps talking about TTM as if the developers have NO idea whats going on when they lay down their parts.
It's not like they just throw darts at a dart board with lithography processes on it.
But, yet, Joe seems to think that you can't coordinate a specific IC to a specific launch window with a specific design.
And I see the same now. While nVidia is testing with 130nm Low-K dielectrics, ATI is off pissing in the wind on a 150nm process.
]What's ATI going to do when nVidia is utilizing a derivative of STI/AMD's 10S or 11S (11S is Cell's 65nm process slated for 2H 2004/1H 2005 production) process at IBM?
Have you fanpeople tell us that SOI isn't necessary?
Vince said:This argument condenses very easily for someone not keeping up:
- If you're designing a closed box console (that has cutthroat competitiors) for release in 3 years, do you target the most advanced lithography process your R&D tells you will be ready or the process that came before?
That's it. No conditions, no-ifs-and-or-buts. The R&D projected this, that's their job and their ass if they F*up. What do you choose?
Phil said:better lithography could be the advantage, especially when you're biggest competitior is going to push the process with CELL. Of course risks are bigger, but then again, isn't that business? Especially when you want to outbid your biggest competitor, you can't hope to stand a chance if you're not willing to take risks.
Deepak said:Vince said:Deepak said:Thank GOD it is only a web forum otherwise....
...otherwise this discussion would have ended after a page?
no....I was thinking something else....
Vince said:I don't give a shit about nVidia or what they said, get off it. You're becomming obsessive-compulsive.
Vince said:We must not be reading the same responce. The GraphicSynthesizer wouldn't be the same calibur chip without it's eDRAM and the lithogrpahny that made that possible. End of Story.