Reverend said:[edit]Oh btw, Wavey, best to change that "36" figure in your review to 32 (or 16, like I said above).
Yes, thats a typo I'll update as soon as I can.
Reverend said:[edit]Oh btw, Wavey, best to change that "36" figure in your review to 32 (or 16, like I said above).
Well, i think it is wrong... it should be 160, although some clarifications would be welcome!
For instance, as already mentioned DX9 supports up to 16 texture inputs per pass, 32 Texture Address Instructions can be used and 64 vector + 64 scalar colour instructions are available.