Sure, NVIDIA's implementation of the A7 + A9's in Tegra 2 is not identical to ARM's implementation of A7 + A15 in what is marketed as "big.LITTLE", but the general idea and the general concept is still somewhat similar (note that the term "big.LITTLE" actually refers to high power core + low power companion core, but I should have avoided using that exact terminology because it refers to ARM's implementation and not NVIDIA's). In big.LITTLE, the A15 can be utilized for heavy workloads, while the A7 can take over for lighter workloads. With Tegra 2, the A9's can be utilized for heavy workloads, while the A7 can take over for lighter workloads. So again, same general concept in play here. The goal with big.LITTLE is not to use A15 with A7's all number crunching at the same time. The goal is to use A15 with heavy workloads for high performance, and A7 with lighter workloads for improved battery life.
Anyway, it was Tegra 2 (and not Tegra 3) where the companion core was first commercially implemented, but NVIDIA didn't disclose that fact until after Tegra 3 was released.