http://gizmodo.com/autopilot-supplier-ends-relationship-with-tesla-over-sa-1786661938?
Interesting.. I wonder if this will run in nvidia's favour...
Interesting.. I wonder if this will run in nvidia's favour...
Maybe, although part of the rumor mill is that Tesla is trying to create more in-house hardware and software. Part of the reason for that split was rumored to be that Tesla's desire for a custom platform diverged from Mobileye's more general platform.http://gizmodo.com/autopilot-supplier-ends-relationship-with-tesla-over-sa-1786661938?
Interesting.. I wonder if this will run in nvidia's favour...
Not sure I follow as they both do similar products, Mobileye do not manufacture the imaging capture/cameras/measurement device (which also include radar/LiDAR).Nvidia doesn't make the sensors do they, just the chips?
So how would they replace Mobileye, which incidentally is partnering with other companies to offer what sounds like a turnkey product to manufacturers.
Mobileye is the world leader in computer vision systems, mapping, localization and machine learning focused on the automotive domain. Delphi is a world leader in automated driving software, sensors and systems integration. Working together, the two companies will co-develop the market’s first turnkey Level 4/5 automated driving solution.
The automated driving solution will be based on key technologies from each company. These include Mobileye’s EyeQ® 4/5 System on a Chip (SoC) with sensor signal processing, fusion, world view generation and Road Experience Management (REM™) system, which will be used for real time mapping and vehicle localization. Delphi will incorporate automated driving software algorithms from its Ottomatika acquisition, which include the Path and Motion Planning features, and Delphi’s Multi-Domain Controller (MDC) with the full camera, radar and LiDAR suite.
I had a ASUS MeMo Pad ME301T that is essentially the same as the TF300 and I hear you on the flash performance. I've read there are some homebrew ROMs that can alleviate the problem, maybe through TRIM support. Unfortunately the ROM developers barely support the ME301T, maybe because it was much less common.I still have a Tegra 3 Asus Transformer TF300T which I did not trash yet because I use it for testing and tweaking my apps for the large screen size. However, it is a pain to use, takes ages to boot a Lolipop Cyanogen release and it is buggy as hell as well. But I blame that more on the low quality NAND employed than Tegra 3. It has progressively gotten worse with time, even if when I bought it it was quite decent.
Its normal that TK1 was such a jump since it finally employed a modern architecture (Kepler) versus Tegra 4 legacy G70 style pipeline with dedicated pixel and vertex shader "cores".
I feel like adding something more here. Tegra 4's GPU is a curiosity to me. It has "72 cores!!!!", which I've seen compared to 7600GT. If it can't run an upscaled (1024x600?) KOTOR at 60fps, it isn't even remotely close to 7600GT performance. It's seems pretty amazing that NV could go from what must be a tiny, custom mobile-orientated T4 GPU to a Kepler/Maxwell hybrid SMX on the same manufacturing process and still be in the same ballpark on power consumption.Its normal that TK1 was such a jump since it finally employed a modern architecture (Kepler) versus Tegra 4 legacy G70 style pipeline with dedicated pixel and vertex shader "cores".
I feel like adding something more here. Tegra 4's GPU is a curiosity to me. It has "72 cores!!!!", which I've seen compared to 7600GT. If it can't run an upscaled (1024x600?) KOTOR at 60fps, it isn't even remotely close to 7600GT performance.
Yeah memory bandwidth probably isn't even half of what 7800 had available. There's also the question of fillrate/bandwidth efficiency. GeForce ULP is simplified in some ways. Tegra 4 is the first with >16-bit Z! Tegra K1 has all the goodies, even delta compression.The Tegra 4's raw performance should be a lot closer to a full G70/G71. The G70 had 8 vertex shaders and 24 pixel/fragment shaders, both of which could do 2 MADDs each. 16 MADDs on vertex shaders + 48 MADDs on pixel shaders. The Tegra 4 does 24 MADDs on the vertex shaders + 48 MADDs on pixel shaders.
Frequencies should also be similar between the Tegra 7 and the Geforce 7800 GTX, at ~550MHz.
KOTOR should top the panel's 60Hz at 1024*600 in such a GPU, unless it's severely bandwidth limited (at that resolution? hmm...).
The original KOTOR rendered at 640*480 in a NV2A, a Geforce 3 Ti-ish, plus a Celeron at 733MHz. Only one of the Tegra 4's Cortex A15 at 1.8GHz should be plenty to run the game (which is probably single-threaded anyways).
My guess is the port to Android was just sleazy, mostly because when it released (last year?) any mid-range phone could run the game comfortably without much effort.
I bet a BayTrail tablet in Windows could run the game at over 720p with max quality settings at 60 FPS.
I attempted to download KOTOR to give it a try, but I am not paying 11 Euros for that thing sorry
Perfect example of why non-casual gaming never picked up on Android
I think it was $5 when I bought it back when it was released last year. It might be free on Amazon Underground. Hope that's cheap enough!I attempted to download KOTOR to give it a try, but I am not paying 11 Euros for that thing sorry
Xaiver: Volta + custom ARM CPUs, 7B transistors, sampling in late 2017.
http://www.anandtech.com/show/10714/nvidia-teases-xavier-a-highperformance-arm-soc