randycat99
Veteran
...not necessarily. "Interfacing" and "being" can be different things. I think he brings up an interesting point that you may be missing.
randycat99 said:...not necessarily. "Interfacing" and "being" can be different things. I think he brings up an interesting point that you may be missing.
n00body said:...
With that in mind, my theory on how the GPU will integrate is that it will interface directly with CELL and be treated as though it were just another PE (albeit a highly specialized one). That way, the GPU would be directly controlled by CELL and would reap the benefits of CELLS high speed bus. It would also allow CELL's other PEs to work with the GPU if it became necessary.
randycat99 said:As far as accessing the hardware, it may "appear" as a PE to the CPU.
That does not make it certain that the GPU is "cell-based". Maybe it just complies/conforms/subsets with a certain ISA, but the actual hardware underneath can be whatever. There is no strict cosmic rule that to "appear" as a PE, the hardware must be Cell-based.
Jaws said:i.e. the GPU to be treated as a PE (a CELL)...well that sounds like CELL based to me...but I've discussed this many times already in the other thread...
randycat99 said:Jaws said:i.e. the GPU to be treated as a PE (a CELL)...well that sounds like CELL based to me...but I've discussed this many times already in the other thread...
Sorry, I guess it didn't sound like you were agreeing, at all.
I also thought nV might just strip out GF7's vertex shaders to reduce costs, in keeping with (IIRC) Kirk's saying discrete pixel and vertex shaders are still preferable to unified ones.SedentaryJourney said:Something I've wondered about the GPU in the PS3 is if CELL is handling all the vertex shading, does that make all the vertex shaders on the GPU redundant or even disposable? And wouldn't that equal more headroom for pixel shading?
Pete said:I also thought nV might just strip out GF7's vertex shaders to reduce costs, in keeping with (IIRC) Kirk's saying discrete pixel and vertex shaders are still preferable to unified ones.SedentaryJourney said:Something I've wondered about the GPU in the PS3 is if CELL is handling all the vertex shading, does that make all the vertex shaders on the GPU redundant or even disposable? And wouldn't that equal more headroom for pixel shading?
I don't follow the console forum, tho, and I suspect this has been hashed out before. Anyone care to tell me why I'm wrong?
DegustatoR said:I'm getting really tired of all this Cell-based GPU talk.
What is Cell? That's the main question. And now we have an official answer from Sony/Toshiba/IBM.
Cell = 1PPC + 8APU + XDRI. How (and why) in a world would GPU be "based" on this? I see only the XDR interface here as something remotely usable for GPU construction.
Cell is a CPU, an extended version of PowerPC core with very powerfull (basically b/c of their number) APUs and an XDR interface. What exactly would PowerPC core do in a hypothetical Cell-based GPU? Why would they need it there if they already have one?
As i see it: PS3 GPU is going to be a custom version of NV5x GPU. Most of customization will be done in the interface area - they'll probably connect the GPU directly to the Cell, not to the chipset (no, this does NOT make a GPU Cell-based the same way how DDR DIMMs in Athlon 64 systems are not K8-based though they connect directly to K8 core; rough example but it'll do). They may tweak cache sizes and ALU numbers. They may lighten a bit VS part of the chip. They will probably cut most legacy PC blocks. And so on. But at it's core, on the ALU level, it'll still be a member of NV5x family and not "based on Cell" in any way.
Fred said:The pricepoint on this machine seems to be spiraling out of control though. A cell cpu is already extremely expensive, if you couple it to Nvidia (who are known to not like to take a cut on profits) you end up with the situation where Sony could conceivably be losing more per machine than M$ did with Xbox1. Which company has deeper pockets, well that much is obvious.
Well, truth be told, they are probably not interested in that market if they are not leading/monopolizing it, so it makes sense they will try everything and anything to make it happen.This is great for consumers of course, otoh its also a hit or miss. If PS3 doesn't succeed, it could very well put Sony out of the video game market.
marconelly! said:Well, truth be told, they are probably not interested in that market if they are not leading/monopolizing it, so it makes sense they will try everything and anything to make it happen.This is great for consumers of course, otoh its also a hit or miss. If PS3 doesn't succeed, it could very well put Sony out of the video game market.