That's not really a risk, is it?I think the biggest constraint is 16FF wafer space.
That's not really a risk, is it?I think the biggest constraint is 16FF wafer space.
Guess everyone learned their lesson: Concentrate on fewer process variations, adhere more strictly to design rules and off you go.Were those chips process pathfinding chips? They (GPU vendors) won't be pioneers for the new node this time, right? Apple and others are handling the newborn this round, I think. Still, a 600mm2 chip seems risky.
Really confusing, true. Same # of ALUs, faster wrt to clocks, but only available in DDR3 flavor. Main difference from what I can see: No GT710 with Display Port, thus only for lower res displays up to 2560 x 1600. Maybe there's a niche for just that but I'm having a hard time seeing it.
Correct. DP does require that you're a member of the VESA to get the specification, which is $5K/$10K depending on the corp size, so it's not absolutely free. But there's no per-device royalties.Yeah, that's strange too. Funny side-note: Cheapest Nvidia card with DP is a Quadro (GK107-based K600, 99 EUR)... from AMD you can get R7 250E here in Germany for around 80 EUR, or if you're into VLIW, a 6670 for 75. I thought though that HDMI carries a royalty cost where DP does not.
VC has a entry of GP104 Geforce 1800 series, which should be Pascal series card, according to VC, Pascal GP104 is clocked at 1200MHz, should have 5120 CUDA cores, 8GB HBM2 with 1TB/sec memory bandwidth.
Another VC news says Pascal is possibly water-cooled (not impossible considering the fact HBM should has more serious heat issue comparing to traditional layout), so maybe next generation work-station case should be redesigned for water-cooled professional cards.
VC has a entry of GP104 Geforce 1800 series, which should be Pascal series card, according to VC, Pascal GP104 is clocked at 1200MHz, should have 5120 CUDA cores, 8GB HBM2 with 1TB/sec memory bandwidth.
NVIDIA already described Pascal as "Maxwell + Mixed Precision + 3D Memory + NVLINK" so unlikely.GM204 -> GP104 = 2.5x the shaders? Sounds a little far fetched unless there have been big changes (Fermi to Kepler for example).
NVIDIA already described Pascal as "Maxwell + Mixed Precision + 3D Memory + NVLINK" so unlikely.
Anyway, is VC VideoCardz? It has quite sketchy reputation unless they have actual slides from a manufacturer.
Well, outside heat issue .. the thing is "HBM gpu design" is just a perfect match for H2o..
As you can seen on this waterblock, the design of the water circuit is rather simple, close to a simple CPU waterblock, you have a central inlet and then PWM along the outlett.. compared to standard gpu waterblock, it is really simple, no need thave an external circuit around the central one who "run" over the ram position.
At contrario, if you use an air coooling ( like on the Fury "non X" ), you need too have large surfaces of fins for get efficient exchange between air and metals part.. ( so you will end with a pretty long gpu's ). Its so logic to use H20 with HBM design..
Supposedly, they'll be called G-TOPS.I wonder if they will push Mixed-Precision ~ FP16 through GameWorks in to the games. If you can switch ~25% of the code to FP16 the GP104 I suggested will offer >8 "effective" TFLOPs .
Maybe destined to be the replacement for GT210? It has been the cheapest card on the market for ages, but from April 2016 will have no driver support.New Really confusing, true. Same # of ALUs, faster wrt to clocks, but only available in DDR3 flavor. Main difference from what I can see: No GT710 with Display Port, thus only for lower res displays up to 2560 x 1600. Maybe there's a niche for just that but I'm having a hard time seeing it.